blackhand8657 Posted February 9, 2018 Share Posted February 9, 2018 I would love to be able to rename some of the settlements because some I just use as a pit stop to fix power armor and resupply, etc. It'd be nice to be able to rename them in-game if possible Link to comment Share on other sites More sharing options...
montky Posted February 9, 2018 Share Posted February 9, 2018 hi there;I know what you mean - it brings a new layer of 'self-referential emotional investment'/immersion to the game, to be able to refer to those differently and customize that. it's like ARMA, where you can alpha-numeric encode your locales etc.waypoint markers etc. so, there's the HUDui 'pipboy menu' which would allow rewriting the map-marker references.if you want each settlement to refer to the new-settlement by name etc...that would be trickier... so, you can rewrite the settlement pipboy-reference,the menu-overlay field, is not the actual reference... it's a pointer associated to the node.that's how it can be written differently as a 'count's as" ie "Red Rocket North Concord" becomes "B.o.S Outpost Concord" etc.I renamed it RRS&R, North Concord (RedRocketSpaAndResort)Starlight becomes Starlight-City,Hangman's Alley becomes Hangman's Bazaar."C.I.T. Ruins" become "Institute Main Egress".Boston Airport becomes B.O.S. Base Camp Boston. ----getting all NPC's to refer to |settlementIDstring|as |newSettlementRef/counts as string|would be more like an overhaul-level project.that is read-write "is A* in A" hyperdefinition-y stuff though... however, with NPC Special for All,text-to-speech etc, it is possible it could be done at some point for FO4VR... ---the author of Any Door To Any Where,is considering making an interoperable add-on to that mod,to work with HUDui and menu-overlays,to allow the door-reference itself to have a map-tag...this would be AWESOME for 'para-settlements' made elsewhere and not 'properly' via the CK etc,and for New Lands etc. Link to comment Share on other sites More sharing options...
pra Posted February 9, 2018 Share Posted February 9, 2018 Shouldn't it be enough to rename the Location object? You would need F4SE and some way to input text. Maybe you'd have to rename the marker, too, but I think in general, this should work. Link to comment Share on other sites More sharing options...
blackhand8657 Posted February 10, 2018 Author Share Posted February 10, 2018 Shouldn't it be enough to rename the Location object? You would need F4SE and some way to input text. Maybe you'd have to rename the marker, too, but I think in general, this should work.Would 'Rename Anything' or something similar be capable of that or maybe done via the MCM Menu once the settlement has been founded/conquered? Link to comment Share on other sites More sharing options...
pra Posted February 11, 2018 Share Posted February 11, 2018 I renamed the "Kenmore Station" from the eponymous settlement mod to Fens Way through making an ESP, by just renaming the Location, nothing else. I'm not sure if Rename Anything works on locations. Try clicking a Workbench in the console, type "sv", look for the property "myLocation", note the FormID there, then try something like <that number>.setname "newname". I'm almost certain that prid won't work on this location form ID, so this might not work either Link to comment Share on other sites More sharing options...
pra Posted February 24, 2018 Share Posted February 24, 2018 (edited) I actually tried it now, using F4SE and Text Input Menu. It seems to actually work. However, it doesn't rename the map marker, and I found no way of finding the map marker by location. Not even with F4SE. Even the workbench sometimes lack it's myMapMarker reference, at least for some mod-added settlements. I could just show an error message if myMapMarker is missing. Or, does anyone know how to reliably find the mapmarker of a location? edit: mh. It doesn't seem to be possible to rename a map marker, not even with F4SE. That settlement which I was able to rename by just renaming the location seems to be the exception, not the rule. :/ Edited February 24, 2018 by pra Link to comment Share on other sites More sharing options...
blackhand8657 Posted February 25, 2018 Author Share Posted February 25, 2018 I actually tried it now, using F4SE and Text Input Menu. It seems to actually work. However, it doesn't rename the map marker, and I found no way of finding the map marker by location. Not even with F4SE. Even the workbench sometimes lack it's myMapMarker reference, at least for some mod-added settlements. I could just show an error message if myMapMarker is missing. Or, does anyone know how to reliably find the mapmarker of a location? edit: mh. It doesn't seem to be possible to rename a map marker, not even with F4SE. That settlement which I was able to rename by just renaming the location seems to be the exception, not the rule. :/well, thanks for trying, dude. be nice if there was like a MCM menu that had the map marker/settlement data and was able rename it from that once the settlement was founded Link to comment Share on other sites More sharing options...
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