Deleted2746547User Posted November 28, 2012 Share Posted November 28, 2012 (edited) I am hoping someone here can help me.... I have a mod I've been working on without any major CTD's etc. till now. And the crazy between V1.17 and V1.18 the only thing I did was add new buildings to Sloan (Basically remodeled it as part of my mod.) I'd fall back to my V1.17 but I spent a a lot of time and energy in the Sloan expansion to my mod to just start again. And the whole thing makes no sense. I didn't change game mechanics. I copied the New Steel Building and after pasting it into my cell - turned it into a Static Collection. Duplicated the interiors to the steel building and copied a few doors. I've run it through FNV edit and power up. NO major issues there (there are things I need to "clean up" but nothing that was crashing FNV at boot). I use Powerup and no major issues there. I can't find the bug. ANY suggestions? Edited November 28, 2012 by Guest Link to comment Share on other sites More sharing options...
FearLessMan Posted December 16, 2012 Share Posted December 16, 2012 I have the same problem but with only 6 mods installed :( Link to comment Share on other sites More sharing options...
JimboUK Posted December 16, 2012 Share Posted December 16, 2012 I have the same problem but with only 6 mods installed :( Which six and what order are they in? it only takes one without its master to cause a crash at start up. Link to comment Share on other sites More sharing options...
Pewdiepiefan345 Posted July 19, 2014 Share Posted July 19, 2014 Run FNVEdit and see if it there's a mod that fails to load because of a missing master or something similar. Every time my game has crashed on startup it has been because of a load order issue, and FNVEdit will quickly tell you which mod is the culprit.Where is FNVEdit im new and I will download the mods and all that and my game will start and crash what do I do Link to comment Share on other sites More sharing options...
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