EnaiSiaion Posted April 5, 2012 Share Posted April 5, 2012 > Spend a day making a crude version of a new armor> Spend a few hours making the textures> Import into CK> See invisible armor> Realise you accidentally deleted BSDismemberSkinInstance at step one :wallbash: So I suppose this armor goes into the garbage bin, but I'm wondering if this problem is really due to this issue or not. If not, what are some other causes for invisible armors? (The textures work when applied to a different armor) Link to comment Share on other sites More sharing options...
Perraine Posted April 6, 2012 Share Posted April 6, 2012 Try importing just your NiTriShape (object mesh) into Nifskope, then copy/paste either your shape onto a default armor (the simplest quick fix) or copy/paste ALL of the Lighting/shader/dismember/Skin data from another (vanilla, working) mesh, or do a combination of both and keep several different versions saved so you know what works and what doesn't. Link to comment Share on other sites More sharing options...
The SH0CKER Posted April 6, 2012 Share Posted April 6, 2012 Check whether BS num UV Sets is set to 4097 in NiTriShapeData. Link to comment Share on other sites More sharing options...
meteora888 Posted September 10, 2012 Share Posted September 10, 2012 I had a similar issue but I realized that I simply forgot to select the armor parts befor importing the skeleton!... This is very important: if you don't select them, the partitions won't be used by any other parts of the file and will be scrapped during export. So you get in NifSkope a model with no BSDismemberSkinInstance nodes and nothing works. Protip: read and execute CAREFULLY every step of a tutorial! Link to comment Share on other sites More sharing options...
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