guzfernandes Posted February 13, 2018 Share Posted February 13, 2018 So, in Megatown I noticed that two NPCs have mismatch head and body colors: Colin Moriarty and Doc Church. Both have really pale heads.I did some googling to find out a solution and already did the bLoadFaceGenHeadEGTFiles=1 fix in Fallout.ini, disabled all mods that changes head and body textures (like Project Beauty), did the "Can be all races" edit in GECK and create a .esp file for it load lastly, nothing worked. The only thing that seems to work is disabling FO3 Wanderers Edition, but this only works for Doc Church, not for Colin Moriarty, which is strange, cause I don't think that FWE mod made changes to head textures. Vanilla Fallout works fine without this issue. All mods are up-to-date. I followed the STEP Project guide. Any thoughts? Thank you very much. My PC specs: i7-6700HQ, 16gb RAM, GTX 1070 8gb, Windows 10 Home, Fallout 3 GOTY edition Steam. My load order (mods that haven't any priority number besides it were merged into the bashed patch): 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 StreetLights.esm 3 3 ThePitt.esm 4 4 BrokenSteel.esm 5 5 PointLookout.esm 6 6 Zeta.esm 7 7 Unofficial Fallout 3 Patch.esm 8 8 Detect Traps.esm 9 9 Advanced Recon Tech.esm 10 a CRAFT.esm 11 b CALIBR.esm 12 c FO3 Wanderers Edition - Main File.esm 13 d UF3P - Exotic Caravans.esm 14 e Point Lookout Reborn.esm 15 f RiversideCafe.esm 16 10 WastelandGuards01.esm 17 11 aHUD.esm 18 12 iHUD.esm 19 13 Enhanced Weather - Rain and Snow.esm 20 14 DCInteriors_ComboEdition.esm 21 15 Xepha's Dynamic Weather.esm 22 16 xCALIBR.esm 23 17 Project Beauty.esm 24 18 FO3 Wanderers Edition - Main File.esp 25 19 STDG.esp 26 1a MetroCars.esp 27 1b DC Moods.esp 28 1c FortIndependenceRedesigned.esp 29 1d ArlingtonRestoration.esp 30 1e DCStreet - BS.esp 31 1f The Pitt Moods.esp 32 20 WeaponModKits.esp 33 21 WeaponModKits - FWE Master Release.esp 34 22 Realistic Interior Lighting.esp 35 23 Rivet City Realignment.esp 36 24 Temple of the Union Overhaul.esp 37 25 Another Interior Mod.esp Advanced Recon Tech - Detect Traps.esp Detect Traps - DLC.esp Detect Traps - Perk.esp 38 26 DarNifiedUIF3.esp 39 27 FO3 Wanderers Edition - DLC Anchorage.esp 40 28 FO3 Wanderers Edition - DLC The Pitt.esp 41 29 FO3 Wanderers Edition - DLC Broken Steel.esp 42 2a FO3 Wanderers Edition - DLC Mothership Zeta.esp 43 2b UUF3P - FWE Patch.esp 44 2c Laurens_Bathroom_poetry_V1.esp 45 2d ChopShopModv13.esp 46 2e WeaponModKits - BrokenSteel.esp 47 2f WeaponModKits - OperationAnchorage.esp 48 30 WeaponModKits - ThePitt.esp 49 31 WeaponModKits - Zeta.esp 50 32 Advanced Recon Tech FWE.esp 51 33 Advanced Recon Tech.esp 52 34 Flashlight-LOS.esp 53 35 Advanced Recon Range Finder.esp 54 36 JIP Realistic Weapon Overheating.esp 55 37 JIP Selective-Fire.esp 56 38 YearlingBooks.esp 57 39 FWEAlienWorkBenchFix.esp 58 3a Confessor Cromwell has a Break_EV.esp 59 3b Enhanced Weather - Weather Sounds in Interiors.esp 60 3c Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp 61 3d Xepha's Dynamic Weather - Rain.esp 62 3e Xepha's Dynamic Weather - Sandstorms + Armor Damage (FOSE).esp 63 3f Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp Xepha's Dynamic Weather - Green Tint Remover.esp 64 40 krzymar-MoonSize_120%.esp Flora Overhaul.esp K9BreedsPatchDLCPitt.esp 65 41 FeralGhoulTest.esp AnimatedFanV2f3.esp 66 42 RagdollOverhaulFo3.esp Bornagain Zeta Combat Armor Texture Patch.esp 67 43 JIP Companions Command & Control.esp 68 44 PointLookout Moods.esp 69 45 Xepha's Dynamic Weather - Main + DLC Merged.esp 70 46 lexx_brahmin-variant-Fo3.esp 71 47 UrgeWashingtonBoS.esp 72 48 K9Breeds.esp 73 49 Tribal_DX.esp 74 4a BornAgain Outcast v3.esp Chems and Meds Re-Textures Pack.esp Paradise Lost - Unique Texture and Icon.esp schematics2.esp 75 4b Conelrad 640-1240.esp 76 4c overhead.esp 77 4d GNR Enhanced.esp Barkskin.esp 78 4e Assaultrifle_replacers_WMK+RH+FWE.esp 79 4f GaryIterrogationHolo.esp 80 50 Armor Repair Kits PL - FO3.esp 81 51 CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp 82 52 MoreMapMarkers.esp 83 53 BaileysCrossingMetro.esp 84 54 BBBackpacks-v1-1.esp 85 55 BauPetSupplies.esp 86 56 Museum.esp 87 57 GlowingGhouls.esp 88 58 T3_leather armors.esp 89 59 Headwraps Galore.esp 90 5a Merc Adventurer Armor - eng.esp FO3 Wanderers Edition - Project Beauty.esp 91 5b Real Radiation Suit FO3.esp 92 5c WeaponModKits - PointLookout.esp DIFF WMK.esp 93 5d DIFF.esp 94 5e FO3 Wanderers Edition - DLC Point Lookout.esp 95 5f FO3 Wanderers Edition - More Gore.esp 96 60 Advanced Recon Gear.esp 97 61 Detect Traps - The Traponator 4000.esp 98 62 K9BreedsMoreDogs.esp 99 63 CanterburyCommonsInteriors.esp100 64 PotomacSteamworks.esp101 65 Monticello Park.esp102 66 Radio Ownership Fix Fixed.esp103 67 Dree Perks.esp104 68 AutoGates.esp105 69 Better RC Church.esp106 6a Boulevard of Broken Dreams.esp107 6b CouncilSeatFix.esp108 6c MegatonClinicRefurb.esp109 6d MusTechGenRoom.esp110 6e House.esp111 6f Scout Outfits.esp112 70 Safe - Safe Regulator HQ.esp113 71 RockopolisRebuilt.esp114 72 Lookout Outfits.esp115 73 MTCBigTownRobotFix.esp116 74 Purity Crash Fix.esp117 75 Tattered_suits.esp118 76 Freebooter_Armor.esp119 77 Double barreled shotgun fix.esp120 78 GilbertToys.esp121 79 Brahmin Dairy Products.esp122 7a megalight.esp123 7b FO3NeckChains.esp124 7c DIM TYPE3clothesRETAIL.esp125 7d WinterizedT51bDX.esp126 7e Deathclaw Gauntlet Man Opener Armor Piercing Restored.esp127 7f UniqueWeaponsRetextured.esp UniqueWeaponsRetextured_FWE.esp128 80 PlasmaRifleAwesomefiedWMK.esp129 81 UniqueWeaponsRetexturedPITT.esp UniqueWeaponsRetexturedPITT_FWE.esp130 82 (TWPC) RIL-UUF3P-DM Patch.esp (TWPC) BBD-FWE Patch.esp (TWPC) BFO-UUF3P-FWE Patch.esp (TWPC) BRCC-PB Patch.esp (TWPC) BVR-FWE Patch.esp (TWPC) CMRP-FWE Patch.esp (TWPC) DIFF3-UUF3P-FWE Patch.esp (TWPC) K9B-UUF3P-FWE Patch.esp (TWPC) WD-DIFF3-UUF3P-FWE Patch.esp (TWPC) WMK-UUF3P-FWE Patch.esp131 83 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
M48A5 Posted February 13, 2018 Share Posted February 13, 2018 Your FWE plugins are not correct, PointLookout should be with the rest of the plugins. Have you disabled all your mods and then added them one at a time, checking in the game to make sure there are no problems?.. Since you are having a problem with the vanilla characters, my guess is the problem is caused by FCO or just too many files in the Data folder. Link to comment Share on other sites More sharing options...
guzfernandes Posted February 13, 2018 Author Share Posted February 13, 2018 Your FWE plugins are not correct, PointLookout should be with the rest of the plugins. Have you disabled all your mods and then added them one at a time, checking in the game to make sure there are no problems?.. Since you are having a problem with the vanilla characters, my guess is the problem is caused by FCO or just too many files in the Data folder.Thank you, already fixed the FWE plugins. And yes, I disabled all of them and added them one at a time, checking if there is any problem. That's how I found out that the FWE was causing the Doc Church problem, altought I don't know why, I'm not using FCO. I don't know how to check if I have too many files in the Data Folder, I followed the STEP Project guide strictly. Link to comment Share on other sites More sharing options...
Deleted21304489User Posted February 13, 2018 Share Posted February 13, 2018 (edited) Adding bLoadFaceGenHeadEGTFiles=1 to the ini file should have fixed the pale head issue with certain characters in the game. You should place it at the top of the ini file, just above bPreCullActors=1. You could also try putting it in the default. ini as well. Not sure if this would make a difference though. Also, if you've been making a ton of edits to your ini file, you may want to start over with a fresh copy. FYI: Your load order is one bloody mess. I'd work on that as well. For instance; all of your Dynamic Weather mods should be at the bottom of you load order list. You would know this, if you read Xepha's description page. He gives you a visual example. Last, maybe consider reducing that amount of mods you're trying to use. IE: some of those mods you're using, are going to just make your game unstable. I'm seeing a few already. Oh and over filling your data folder is just a voodoo statement, imo. However, it is recommended by one of those STEP guides, not to use more than 142 mods for Fallout 3. A good rule of thumb is... the more mods you use, the more unstable your game becomes. Things will start acting strange and the game will in the end, just stop functioning. Meh Live and Learn Edited February 13, 2018 by ejroberts49 Link to comment Share on other sites More sharing options...
guzfernandes Posted February 13, 2018 Author Share Posted February 13, 2018 (edited) Adding bLoadFaceGenHeadEGTFiles=1 to the ini file should have fixed the pale head issue with certain characters in the game. You should place it at the top of the ini file, just above bPreCullActors=1. You could also try putting it in the default. ini as well. Not sure if this would make a difference though. Also, if you've been making a ton of edits to your ini file, you may want to start over with a fresh copy. FYI: Your load order is one bloody mess. I'd work on that as well. For instance; all of your Dynamic Weather mods should be at the bottom of you load order list. You would know this, if you read Xepha's description page. He gives you a visual example. Last, maybe consider reducing that amount of mods you're trying to use. IE: some of those mods you're using, are going to just make your game unstable. I'm seeing a few already. Oh and over filling your data folder is just a voodoo statement, imo. However, it is recommended by one of those STEP guides, not to use more than 142 mods for Fallout 3. A good rule of thumb is... the more mods you use, the more unstable your game becomes. Things will start acting strange and the game will in the end, just stop functioning. Meh Live and LearnThanks! I just followed the STEP guide strictly, that's how I got this load order. Maybe I'm doing something wrong, don't know. I will probably do a fresh Fallout 3 installation and start over, this time with fewer mods and reading instructions from the description pages. If you could give me some advice to what mods I should stay away because they are going to make my game unstable, I would be grateful. Thank you again! Edit: I already added bLoadFaceGenHeadEGTFiles=1 above bPreCullActors=1. Edited February 13, 2018 by guzfernandes Link to comment Share on other sites More sharing options...
M48A5 Posted February 13, 2018 Share Posted February 13, 2018 (edited) I should have said Project Beauty. I don't know where I got the idea you were using FCO. If you do start over, make sure that any and all compatibility patches load after the last mod being patched. Edited February 13, 2018 by M48A5 Link to comment Share on other sites More sharing options...
Deleted21304489User Posted February 13, 2018 Share Posted February 13, 2018 (edited) The best advice I could give you... learn how to use FO3Edit completely. It's the only way to achieve a perfect working load order. Knowing how to run and read a Conflict Report, is key to running a stable game. Load Order is all about conflicts. Anything else is just guessing and relying on others. Both are unreliable options. If you have to, use BOSS to get things started. It's not updated any more, but it will get a lot of your mods in some semblance of order. Like Dynamic Weather, WMK, and FWE for instance. Yes, reading the individual description pages is a must. The mod author usually has information that is pertinent to running their mods correctly. Also, knowing how to make edits to (between) mods is key. The rule is that the lowest mod in the load order, will overwrite any mod above it that makes changes to the same areas. However, if you know how to make edits to (between) mods, using FO3Edit... you can eliminate this rule and make them both function together as one. Bash Tags in a bashed patch is another way of doing it. Since I'm seeing that you use a bashed patch, I'm assuming you already know this? I would recommend using a Merged Patch to deal with things like WMK. I find it better handles leveled lists and Form ID. Both have their strengths, imo. For instance, I feel that a bashed patch is better at dealing with NPC and Races. You can also bash your Merged Patch. It is technically mergable, if you know what you are doing that is. I recommend cleaning your mods. You have a number of them that contain dirty edits. I would however not recommend cleaning the master files. They are dirty for a reason... especially Broken Steel. Cleaning the masters will probably cuase you more problems than it solves in the end. With user mods my rule is: clean it, unless the mod author specifically tells you not to. MMM and flora overhaul (forested addition) are two mods that come to mind. Don't use multiple Weather mods together. Stick to just one. One will just overwrite the other and/ or break them both. I personally enjoy using Dynamic Weather. I set it up so I get nothing but fog, rain, and sand storms. No bright sun shine days allowed in my game. ^^ I can tell you right now... DC Moods is one of the worst mods out there when it comes to dirty edits. Clean that sucker if you use it. Lets see... Canterbury Common Interiors has bad NavMeshes, imo. I've played around with it a lot and finally after removing it, my game became practically 100% stable. It would ctd my game all around the wasteland, near it's proximity. Along with half falling through the ground and major stutter in certain areas. It's garbage in my book. With that being said... any mod that employs NavMeshes, be concerned. Unless the mod author knows what they are doing... those kind of edits can render your game unstable. Mods like DC Interiors is good to go though. Auto Gates is garbage too. The gates going up and down constantly, will literally kill NPC's that get too close to them. I actually got killed by the Rivet City bridge once. Also Stockholm, who guards Megaton in the tower, will get smashed and killed by the gates going up and down. The worst thing is that the mod breaks the Little Lamp Light quest, by making the gate to the vault accessible without performing said quest. This is one of those mods that makes you think... "Hey, why didn't Bethesda do this?" They probably did, and then discovered everything I just mentioned above. Heh I see you're using Arkgnt's patches for WMK and Weapons Enhanced. I'm not sure, but you may be missing a patch that's needed. I would look at his mod page again. If I remember correctly there were 3 needed, when I was playing a similar set-up. Not sure though. Better check anyway. Concerning FWE. Anyways, I've used just about every mod out there, that's worth anything and a lot of them annoy me in the end... for this, or that reason. I don't like mods that break my game immersion in any way. I'm now more focused on how my game looks, runs, and doesn't have mod added eye sores. For instance, Street Lights and Megaton Lighting mods both have ground glitches. Big black splotches that show up when looking at certain angles, or simply by turning on your pipboy. I dun like that stuff. IE: if your mod ruins my visual experience... no mater how cool everyone thinks it is... I'll toss it out of my load. A lot of this stuff you find out through trial and error. It takes time. That's why I always recommend just starting off with what you really want and then building up things later on, in another play-through. Otherwise you'll find yourself overwhelmed with all the mess. Haha !! Pro Tip: If you really want to know how a mod is.... try reading through the comment section first. It will give you a pretty good idea what you're getting yourself into. True Story. I'll go ahead and post my current load order here. This way you can get a visual of what I'm talking about. Caution, some of my mods are ported, modified, merged, and only available to me. This is a casual build. However, I usually never go over 120 mod in total: 00 Fallout3.esm01 Anchorage.esm02 ThePitt.esm03 BrokenSteel.esm04 PointLookout.esm05 Zeta.esm06 iHUD.esm07 CALIBR.esm [Version 1.4]08 xCALIBR.esm09 Project Beauty.esm0A T6M Equipment Replacer.esm0B Mart's Mutant Mod.esm0C Enhanced Weather - Rain and Snow.esm0D Xepha's Dynamic Weather.esm0E DCInteriors_ComboEdition.esm0F CaravanUpgrades.esp10 Mannequin Race F03.esp11 ImaginatorFO3.esp12 Citadel Crane Fix.esp13 Stop Insulting Me Outcasts.esp14 DarNifiedUIF3.esp15 krzymar-MoonSize_200%.esp [Version 0.2.0]16 RubblePilesFix.esp++ FO3LODGen.esp17 Simple Saves.esp18 Sprint Mod.esp++ Barkskin.esp19 8 Ball Perk.esp1A Perk Rate - 2.esp1B 100% Force Lock Chance.esp1C 100% Pick Pocket Chance.esp1D FirstPersonGunFollowCrosshairs.esp++ HZSmoothLight - FO3.esp1E Vendors More Caps - Lore Friendly.esp1F Confessor Cromwell has a Break_EV.esp20 Distributed Necklaces and Chains - Females Only.esp [Version 1.7]21 Bed and Bath.esp22 NukaColaJukebox.esp23 TWSTW_Megaton_Player_House_Door_With_Punisher_Skull.esp24 Rivet City Realignment.esp25 Museum.esp26 MetroCars.esp27 BusworldV2.esp28 Simple Realism.esp29 Miniguns Non Replacer.esp2A Armor Repair Kits PL - FO3.esp++ Re-Energized Weapons.esp2B UniqueWeaponsRetextured.esp2C UniqueWeaponsRetexturedPITT.esp2D 7_HolsterForHandGunsV1_1.esp2E ColtM4Carbines.esp2F HKFNFal.esp30 BladeRunnerDeckardGun.esp++ Bornagain Outcast T-45d Texture Patch.esp31 UrgeScarfFallout3.esp32 Another Interior Mod.esp33 DogmeatEssentialToken.esp++ Dogmeat Distance.esp [Version 1.0]++ Dogmeat_outfits.esp34 Dogmeat Whistle.esp [Version 1.2]35 Trucker Holotapes.esp36 T6M Equipment Replacer for DLC.esp37 T6M Jeans Outfit FO3.esp38 T6M Unique Item for FO3.esp39 Type6 Combat Uniform.esp3A Anchorage Elevator Fix.esp++ Aqua Pura Has Worn Off Message Fix.esp3B CouncilSeatFix.esp++ GhoulEcologyFixed.esp3C SewerEntranceNameFix.esp3D Sierra Fix.esp3E Immersive Pickup Sounds.esp++ majormodder's Junk Food to Barbeque Crisps.esp++ FO3_WRP.esp++ Mart's Mutant Mod - Zones Respawn.esp++ Mart's Mutant Mod - Natural Selection.esp3F Mart's Mutant Mod - Project Beauty.esp++ Mart's Mutant Mod - DC Interiors.esp++ Mart's Mutant Mod - CaravanUpgrades.esp++ Mart's Mutant Mod - Miniguns Non Replacer.esp++ Mart's Mutant Mod - Sierra Fix.esp++ RespawnableSafes.esp++ LiteChemWearoffFX.esp40 MZAllAccessPass.esp [Version 2]41 NoTheftComments.esp42 No NPC Greetings FO3.esp43 NoMegatonTricycle.esp44 YearlingBooks.esp++ Moriartys_Key_Restored.esp45 Grady's Package and Black Widow.esp46 Chess Set.esp47 Metro Ticket Tower.esp48 Pickable and Placeable Ashtray with Cigar.esp49 6IXES Clutter Texture Pack.esp++ Immersive Pickup Sounds Patch.esp++ d7_alienRifle_textureSet.esp++ sledgehammer textureset.esp++ superSledgeRetexture Textureset.esp4A PresidentEden.esp4B PinkPrincessSuitEN_FO3.esp++ AnimatedFanV2f3.esp++ Quieter and Smaller Wadsworth.esp++ Quieter Mole Rats.esp++ Quieter Nuka-Cola Sign.esp++ Quieter Guns.esp++ Ripper Flamer STFU.esp4C Ham Radio.esp4D Tree-logy Pt2 FO3.esp++ Quantum XP.esp4E FO3 Experience Merged.esp4F Enhanced Weather - Weather Sounds in Interiors.esp50 Xepha's Dynamic Weather - Main + DLC Merged.esp51 Xepha's Dynamic Weather - Rain.esp++ Xepha's Dynamic Weather - Night Eye Edition Merged (NEE+OA+Rain).esp52 Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp53 Xepha's Dynamic Weather - Sandstorms.esp54 Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp55 Darkened Interiors.esp++ Custom Race - Tranquility Lane Fix.esp++ CRBSOR.esp56 Bashed Patch, 0.esp Mods: 87/121 No, I don't use the Unofficial Patch. No, I don't use FWE. No, I don't use WMK. No, I don't need a Merged Patch with this load order. No, I'm not insane, or stupid. :D FYI: I have 15 mods that show up in my conflict report, in FO3Edit. 6 of those are the master files, so it's really only 9 user mods that conflict. All of those are necessary conflicts, that end well. That being said, I actually have ZERO conflicts in my load order. When you can achieve this... you have arrived. Hope this gets you going in the right direction. Edited February 13, 2018 by ejroberts49 Link to comment Share on other sites More sharing options...
guzfernandes Posted February 14, 2018 Author Share Posted February 14, 2018 (edited) The best advice I could give you... learn how to use FO3Edit completely. It's the only way to achieve a perfect working load order. Knowing how to run and read a Conflict Report, is key to running a stable game. Load Order is all about conflicts. Anything else is just guessing and relying on others. Both are unreliable options. If you have to, use BOSS to get things started. It's not updated any more, but it will get a lot of your mods in some semblance of order. Like Dynamic Weather, WMK, and FWE for instance. Yes, reading the individual description pages is a must. The mod author usually has information that is pertinent to running their mods correctly. Also, knowing how to make edits to (between) mods is key. The rule is that the lowest mod in the load order, will overwrite any mod above it that makes changes to the same areas. However, if you know how to make edits to (between) mods, using FO3Edit... you can eliminate this rule and make them both function together as one. Bash Tags in a bashed patch is another way of doing it. Since I'm seeing that you use a bashed patch, I'm assuming you already know this? I would recommend using a Merged Patch to deal with things like WMK. I find it better handles leveled lists and Form ID. Both have their strengths, imo. For instance, I feel that a bashed patch is better at dealing with NPC and Races. You can also bash your Merged Patch. It is technically mergable, if you know what you are doing that is. I recommend cleaning your mods. You have a number of them that contain dirty edits. I would however not recommend cleaning the master files. They are dirty for a reason... especially Broken Steel. Cleaning the masters will probably cuase you more problems than it solves in the end. With user mods my rule is: clean it, unless the mod author specifically tells you not to. MMM and flora overhaul (forested addition) are two mods that come to mind. Don't use multiple Weather mods together. Stick to just one. One will just overwrite the other and/ or break them both. I personally enjoy using Dynamic Weather. I set it up so I get nothing but fog, rain, and sand storms. No bright sun shine days allowed in my game. ^^ I can tell you right now... DC Moods is one of the worst mods out there when it comes to dirty edits. Clean that sucker if you use it. Lets see... Canterbury Common Interiors has bad NavMeshes, imo. I've played around with it a lot and finally after removing it, my game became practically 100% stable. It would ctd my game all around the wasteland, near it's proximity. Along with half falling through the ground and major stutter in certain areas. It's garbage in my book. With that being said... any mod that employs NavMeshes, be concerned. Unless the mod author knows what they are doing... those kind of edits can render your game unstable. Mods like DC Interiors is good to go though. Auto Gates is garbage too. The gates going up and down constantly, will literally kill NPC's that get too close to them. I actually got killed by the Rivet City bridge once. Also Stockholm, who guards Megaton in the tower, will get smashed and killed by the gates going up and down. The worst thing is that the mod breaks the Little Lamp Light quest, by making the gate to the vault accessible without performing said quest. This is one of those mods that makes you think... "Hey, why didn't Bethesda do this?" They probably did, and then discovered everything I just mentioned above. Heh I see you're using Arkgnt's patches for WMK and Weapons Enhanced. I'm not sure, but you may be missing a patch that's needed. I would look at his mod page again. If I remember correctly there were 3 needed, when I was playing a similar set-up. Not sure though. Better check anyway. Concerning FWE. Anyways, I've used just about every mod out there, that's worth anything and a lot of them annoy me in the end... for this, or that reason. I don't like mods that break my game immersion in any way. I'm now more focused on how my game looks, runs, and doesn't have mod added eye sores. For instance, Street Lights and Megaton Lighting mods both have ground glitches. Big black splotches that show up when looking at certain angles, or simply by turning on your pipboy. I dun like that stuff. IE: if your mod ruins my visual experience... no mater how cool everyone thinks it is... I'll toss it out of my load. A lot of this stuff you find out through trial and error. It takes time. That's why I always recommend just starting off with what you really want and then building up things later on, in another play-through. Otherwise you'll find yourself overwhelmed with all the mess. Haha !! Pro Tip: If you really want to know how a mod is.... try reading through the comment section first. It will give you a pretty good idea what you're getting yourself into. True Story. I'll go ahead and post my current load order here. This way you can get a visual of what I'm talking about. Caution, some of my mods are ported, modified, merged, and only available to me. This is a casual build. However, I usually never go over 120 mod in total: 00 Fallout3.esm01 Anchorage.esm02 ThePitt.esm03 BrokenSteel.esm04 PointLookout.esm05 Zeta.esm06 iHUD.esm07 CALIBR.esm [Version 1.4]08 xCALIBR.esm09 Project Beauty.esm0A T6M Equipment Replacer.esm0B Mart's Mutant Mod.esm0C Enhanced Weather - Rain and Snow.esm0D Xepha's Dynamic Weather.esm0E DCInteriors_ComboEdition.esm0F CaravanUpgrades.esp10 Mannequin Race F03.esp11 ImaginatorFO3.esp12 Citadel Crane Fix.esp13 Stop Insulting Me Outcasts.esp14 DarNifiedUIF3.esp15 krzymar-MoonSize_200%.esp [Version 0.2.0]16 RubblePilesFix.esp++ FO3LODGen.esp17 Simple Saves.esp18 Sprint Mod.esp++ Barkskin.esp19 8 Ball Perk.esp1A Perk Rate - 2.esp1B 100% Force Lock Chance.esp1C 100% Pick Pocket Chance.esp1D FirstPersonGunFollowCrosshairs.esp++ HZSmoothLight - FO3.esp1E Vendors More Caps - Lore Friendly.esp1F Confessor Cromwell has a Break_EV.esp20 Distributed Necklaces and Chains - Females Only.esp [Version 1.7]21 Bed and Bath.esp22 NukaColaJukebox.esp23 TWSTW_Megaton_Player_House_Door_With_Punisher_Skull.esp24 Rivet City Realignment.esp25 Museum.esp26 MetroCars.esp27 BusworldV2.esp28 Simple Realism.esp29 Miniguns Non Replacer.esp2A Armor Repair Kits PL - FO3.esp++ Re-Energized Weapons.esp2B UniqueWeaponsRetextured.esp2C UniqueWeaponsRetexturedPITT.esp2D 7_HolsterForHandGunsV1_1.esp2E ColtM4Carbines.esp2F HKFNFal.esp30 BladeRunnerDeckardGun.esp++ Bornagain Outcast T-45d Texture Patch.esp31 UrgeScarfFallout3.esp32 Another Interior Mod.esp33 DogmeatEssentialToken.esp++ Dogmeat Distance.esp [Version 1.0]++ Dogmeat_outfits.esp34 Dogmeat Whistle.esp [Version 1.2]35 Trucker Holotapes.esp36 T6M Equipment Replacer for DLC.esp37 T6M Jeans Outfit FO3.esp38 T6M Unique Item for FO3.esp39 Type6 Combat Uniform.esp3A Anchorage Elevator Fix.esp++ Aqua Pura Has Worn Off Message Fix.esp3B CouncilSeatFix.esp++ GhoulEcologyFixed.esp3C SewerEntranceNameFix.esp3D Sierra Fix.esp3E Immersive Pickup Sounds.esp++ majormodder's Junk Food to Barbeque Crisps.esp++ FO3_WRP.esp++ Mart's Mutant Mod - Zones Respawn.esp++ Mart's Mutant Mod - Natural Selection.esp3F Mart's Mutant Mod - Project Beauty.esp++ Mart's Mutant Mod - DC Interiors.esp++ Mart's Mutant Mod - CaravanUpgrades.esp++ Mart's Mutant Mod - Miniguns Non Replacer.esp++ Mart's Mutant Mod - Sierra Fix.esp++ RespawnableSafes.esp++ LiteChemWearoffFX.esp40 MZAllAccessPass.esp [Version 2]41 NoTheftComments.esp42 No NPC Greetings FO3.esp43 NoMegatonTricycle.esp44 YearlingBooks.esp++ Moriartys_Key_Restored.esp45 Grady's Package and Black Widow.esp46 Chess Set.esp47 Metro Ticket Tower.esp48 Pickable and Placeable Ashtray with Cigar.esp49 6IXES Clutter Texture Pack.esp++ Immersive Pickup Sounds Patch.esp++ d7_alienRifle_textureSet.esp++ sledgehammer textureset.esp++ superSledgeRetexture Textureset.esp4A PresidentEden.esp4B PinkPrincessSuitEN_FO3.esp++ AnimatedFanV2f3.esp++ Quieter and Smaller Wadsworth.esp++ Quieter Mole Rats.esp++ Quieter Nuka-Cola Sign.esp++ Quieter Guns.esp++ Ripper Flamer STFU.esp4C Ham Radio.esp4D Tree-logy Pt2 FO3.esp++ Quantum XP.esp4E FO3 Experience Merged.esp4F Enhanced Weather - Weather Sounds in Interiors.esp50 Xepha's Dynamic Weather - Main + DLC Merged.esp51 Xepha's Dynamic Weather - Rain.esp++ Xepha's Dynamic Weather - Night Eye Edition Merged (NEE+OA+Rain).esp52 Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp53 Xepha's Dynamic Weather - Sandstorms.esp54 Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp55 Darkened Interiors.esp++ Custom Race - Tranquility Lane Fix.esp++ CRBSOR.esp56 Bashed Patch, 0.esp Mods: 87/121 No, I don't use the Unofficial Patch. No, I don't use FWE. No, I don't use WMK. No, I don't need a Merged Patch with this load order. No, I'm not insane, or stupid. :D FYI: I have 15 mods that show up in my conflict report, in FO3Edit. 6 of those are the master files, so it's really only 9 user mods that conflict. All of those are necessary conflicts, that end well. That being said, I actually have ZERO conflicts in my load order. When you can achieve this... you have arrived. Hope this gets you going in the right direction. Thank you very much for the tips, ejroberts49. I really appreciated the time you took to write these down! I already cleaned my mods, but I will start over with fewer mods and taking in consideration your suggestions. Unfortunately, because of my work, I have limited time to study all these things, so I will probably keep it simple, with lesser mods. Thank you again! Also, I'm curious, why you don't the Unofficial Patch, FWE and WMK? Edited February 14, 2018 by guzfernandes Link to comment Share on other sites More sharing options...
JaguarWithin Posted March 5, 2018 Share Posted March 5, 2018 First of all , use LOOT, second, uninstall ragdoll and get project beauty wich i believe it's called fo3 redesigned atm. Link to comment Share on other sites More sharing options...
M48A5 Posted March 5, 2018 Share Posted March 5, 2018 First of all , use LOOT, second, uninstall ragdoll and get project beauty wich i believe it's called fo3 redesigned atm. Do not ever use LOOT to sort Fallout 3 mods. That is if you want a playable game. LOOT does not now nor has it ever sorted Fallout 3 mods correctly. Link to comment Share on other sites More sharing options...
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