ShimonSays Posted February 14, 2018 Share Posted February 14, 2018 Hey there, I'm sure everyone has experienced the Camp Guardian Caves at some point, but remember that light effect at the beginning of the cave system where your vision is darkened before restored to simulate light normalization for your eyes? Well I was wonder on how to eliminate both of these effects from my game. Why? Because in some mods here on the nexus, that effect is sometimes applied to a mod's door, but the modder forgot to apply the other effect. The result is that your screen either gets dark and stays dark or gets too bright and stays bright. Activating that door over and over can lead to a complete black or white-out of your screen if you really want to try. So where are these effects in the game files? Does anyone know? Link to comment Share on other sites More sharing options...
madmongo Posted February 14, 2018 Share Posted February 14, 2018 Camp Guardian Cave's effects come from an activator called NVCaveInteriorTransitionVolume, which has a script (NVCaveInteriorTransitionScript) that starts vCaveTransionISFX running. I just took a brief look at the script but it looks to me like this is controlled using a timer. Link to comment Share on other sites More sharing options...
ShimonSays Posted February 14, 2018 Author Share Posted February 14, 2018 Hey thanks Mongo, I think I might have a solution for just stopping the activator, but I'm gonna have to test if that either borks the cave lighting or stops the entire simulation effect from happening in the first place, which is hopefully what I want. Link to comment Share on other sites More sharing options...
Recommended Posts