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Camp Guardian Caves light effect


ShimonSays

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Hey there, I'm sure everyone has experienced the Camp Guardian Caves at some point, but remember that light effect at the beginning of the cave system where your vision is darkened before restored to simulate light normalization for your eyes? Well I was wonder on how to eliminate both of these effects from my game.

 

Why? Because in some mods here on the nexus, that effect is sometimes applied to a mod's door, but the modder forgot to apply the other effect. The result is that your screen either gets dark and stays dark or gets too bright and stays bright. Activating that door over and over can lead to a complete black or white-out of your screen if you really want to try.

 

So where are these effects in the game files? Does anyone know?

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Camp Guardian Cave's effects come from an activator called NVCaveInteriorTransitionVolume, which has a script (NVCaveInteriorTransitionScript) that starts vCaveTransionISFX running. I just took a brief look at the script but it looks to me like this is controlled using a timer.

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