KnightmareChariot Posted February 15, 2018 Share Posted February 15, 2018 Could you create a mod that adds a way to create an underwater settlement? Something that creates a "bubble" of air under deep water ...Could you create a mod that adds a way to create an underwater settlement? Something that creates a "bubble" of air under deep water and with the help of mod conquer create an underwater settlement... Link to comment Share on other sites More sharing options...
pra Posted February 15, 2018 Share Posted February 15, 2018 I'm pretty certain that this isn't possible. Anything below a water plane will always count as underwater.That said, someone could make an interior settlement which just looks as if it was underwater, I think. Link to comment Share on other sites More sharing options...
cartman1975 Posted February 15, 2018 Share Posted February 15, 2018 Until somebody finds out how to build underwater, you could use this underwater base https://www.nexusmods.com/fallout4/mods/13152 Link to comment Share on other sites More sharing options...
speedynl Posted February 15, 2018 Share Posted February 15, 2018 Until somebody finds out how to build underwater, you could use this underwater base https://www.nexusmods.com/fallout4/mods/13152 looks pretty good, depending on how he build it and or wat location he use for it, it just need some adjustments to make it a full working settlementprolly 10 min work Link to comment Share on other sites More sharing options...
Agamendor Posted February 19, 2018 Share Posted February 19, 2018 How do you intend to enter the settlement? By just swiming to it? If you are open to have it instanced then there is possibilties, but open wont work. Link to comment Share on other sites More sharing options...
speedynl Posted February 19, 2018 Share Posted February 19, 2018 How do you intend to enter the settlement? By just swiming to it? If you are open to have it instanced then there is possibilties, but open wont work.tats not so hard, you can place a manhole/door wat ever anywhere, give it a map marker, drop the xheading marker in the settlement, boom fast travelthe settlers will spam if set up correct inside the under water settlement, so easy Link to comment Share on other sites More sharing options...
Agamendor Posted February 19, 2018 Share Posted February 19, 2018 How do you intend to enter the settlement? By just swiming to it? If you are open to have it instanced then there is possibilties, but open wont work.tats not so hard, you can place a manhole/door wat ever anywhere, give it a map marker, drop the xheading marker in the settlement, boom fast travelthe settlers will spam if set up correct inside the under water settlement, so easy I know. Thats my point as well. But if he wanted it out in the open then its a no-go Link to comment Share on other sites More sharing options...
pra Posted November 12, 2018 Share Posted November 12, 2018 Just found this thread again after all that time, and now I have an idea for either a underwater or space settlement:there are two parts, an exterior (which is either underwater or in space or whatever), and an interior cell where the settlers are. You enter workshop mode outside and build stuff out of vault pieces. When you are done, a script scans this outside structure, and rebuilds it out of special, unscrappable and unmovable pieces in the interior cells. Settlers are moved into a safe entrance area for that process. This should only works if the pieces in the exterior have no gaps, have windows and doors, obviously. Maybe special airlock doors, too. This is obviously the most difficult part, but I think F4SE might help. Something like: you have a list of snap point names which must be occupied on all pieces. The script then goes through all of them and check if they are. I think that's the "object" property in that struct. If that's true, then you could even do that recursively, starting from the entrance piece, preventing players from making closed-off islands. Link to comment Share on other sites More sharing options...
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