oscarvdhooft Posted February 17, 2018 Share Posted February 17, 2018 I wanna make something like the boss monster addon, but it's discontinued and not exactly what I want https://www.nexusmods.com/fallout3/mods/1931/?tab=description My question is, what modding knowledge would I need for it? My knowledge of the GECK is rather rudimentary, even if I've made a couple mods already. Some things I'd like to do for the mod:>upscaling creatures>(optional) recoloring them>giving them some special abilities (nothing too fancy, but for example I'd like to make a radroach which emits radiation just like glowing ones)>gaining a perk after killing them Link to comment Share on other sites More sharing options...
blackrat99 Posted February 19, 2018 Share Posted February 19, 2018 (edited) Are they new creatures? If so, you'd need modelling skills. Otherwise, it's not so difficult I imagine, though I've never done it. Edit an existing creature then save it with a new ID. You can upscale them on the Creature -> Stats page, but I don't know if there's any limit. To recolor them you'd need to find the texture(s), load them into an image editor, edit the file then save it as a dds file. Advanced texturing is not my strong point, but you can also texture in a modelling program. The glow that Glowing Ones have is just an Actor Effect which calls a short script (just a shader). Presumably you could use that on any creature, or use a different shader or a new shader with a new Actor Effect. Other abilities can be set in the same way. Just look through the GECK for any that you fancy. I don't know about perks, but there are a ton of mods that do that so just download one and copy what it does. A simple mod that adds a perk after killing something is Killable Children (the one by akaboum). Lastly, you'll need to know how to add spawn points and how to spawn creatures, unless they're going to be in the game from the start. Then you just have to add them to a cell and give them an AI package. The best thing to do is probably to download that mod and look through it. Sorry it's a bit vague, but I haven't done any of this (except AI packages). Edited February 19, 2018 by blackrat99 Link to comment Share on other sites More sharing options...
oscarvdhooft Posted February 25, 2018 Author Share Posted February 25, 2018 (edited) Are they new creatures? If so, you'd need modelling skills. Otherwise, it's not so difficult I imagine, though I've never done it. Edit an existing creature then save it with a new ID. You can upscale them on the Creature -> Stats page, but I don't know if there's any limit. To recolor them you'd need to find the texture(s), load them into an image editor, edit the file then save it as a dds file. Advanced texturing is not my strong point, but you can also texture in a modelling program. The glow that Glowing Ones have is just an Actor Effect which calls a short script (just a shader). Presumably you could use that on any creature, or use a different shader or a new shader with a new Actor Effect. Other abilities can be set in the same way. Just look through the GECK for any that you fancy. I don't know about perks, but there are a ton of mods that do that so just download one and copy what it does. A simple mod that adds a perk after killing something is Killable Children (the one by akaboum). Lastly, you'll need to know how to add spawn points and how to spawn creatures, unless they're going to be in the game from the start. Then you just have to add them to a cell and give them an AI package. The best thing to do is probably to download that mod and look through it. Sorry it's a bit vague, but I haven't done any of this (except AI packages).Thank you for the advice, it wasn't that vague. Edited February 25, 2018 by oscarvdhooft Link to comment Share on other sites More sharing options...
Razofdead Posted August 23, 2018 Share Posted August 23, 2018 maybe with some textures and recoloring those textures and make a new base "npc" in appearance and movement of existing ones. For example make new npc, creature race, brahmin, new name, movement and meshes of normal brahmin, add to texture some points to look like "special brahmin", you make BrahminBossSpecialREF..confidence 5, enemy of playerfaction and done....???just the idea of i do... with that idea You can ask to other modders who made new creatures for you use his meshes to "make your" creatures more rare and unique... just some random ideas... Link to comment Share on other sites More sharing options...
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