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Weird cell bug in Forlorn hope mess hall


BlackTestament7

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So I've done a pretty heavy modding job on New Vegas since I started but I've found an issue that's way out of my field of expertise. So the game has been stable since I reinstalled everything and nothing too out of the ordinary has really happened. A few missing NPCs here and there but that's just a simple reload the area or game and it's gone. This was until I got to Forlorn Hope. I walked into the mess hall and it seems like the cell has loaded me and all the NPCs into the same spot. And kept us there. It's like I'm not even loading in as well. I can see a phantom texture of my outfit when I use the free camera and look at the pile. I don't know why this is happening at all. Nowhere else so far has done this and I don't know what is making it happen. Has anyone seen anything like this or know how to fix it?

https://imgur.com/8Djrhhw

https://imgur.com/0idrwz9

 

My load order:
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
MercenaryPack.esm=1
ClassicPack.esm=1
CaravanPack.esm=1
TribalPack.esm=1
YUP - Base Game + All DLC.esm=1
oHUD.esm=1
NevadaSkies.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
ELECTRO-CITY - Highways and Byways.esm=1
NVWillow.esp=1
FOOK - New Vegas.esm=1
FOOK - New Vegas DLCs.esm=1
AWorldOfPain(Preview).esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Extra Options.esm=1
Weapon Mod Expansion.esm=1
WME - GRA.esm=1
WME - DLCs.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
AWOPDeadMoney.esm=1
Momod.esm=1
FINAL Seachlight Airport NCR.esm=1
NVInteriors_Core.esm=1
NVInteriors_ComboEdition.esm=1
NVInteriors_ComboEdition_AWOP.esm=1
NVInteriors_ComboEdition_AWOP_SLAP_NCR.esm=1
SomeguySeries.esm=1
jokristinascloset.esm=1
Lone Gunman's Tools of Trade.esm=1
AngelPark.esm=1
YUP - NPC Fixes (Base Game + All DLC).esp=1
Mission Mojave - Ultimate Edition.esp=1
DYNAVISION 3.esp=1
DarNifiedUINV.esp=1
The Mod Configuration Menu.esp=1
The Weapon Mod Menu.esp=1
dD - Enhanced Blood Main NV.esp=1
Vurt's WFO.esp=1
Readius_NV.esp=1
MojaveDelight.esp=1
MojaveDelighted.esp=1
bzArmour.esp=1
T6M Lingerie NV.esp=1
NevadaSkies - Basic Edition.esp=0
NevadaSkies - TTW Edition.esp=0
NevadaSkies - Ultimate DLC Edition.esp=1
NevadaSkies - Blueberry Nights.esp=1
FOOK - New Vegas.esp=1
FOOK - New Vegas DLCs.esp=1
Project Nevada - Cyberware Additions.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
FOOK-PN Convergence.esp=1
MMUE-CP-Convergence.esp=1
AWOPDeadMoneyVendorPatch.esp=1
AWOP-MoMod.esp=1
MMUE-CP-Electrocity.esp=1
MMUE-CP-AWOP+NVInteriors.esp=1
hunter.esp=1
AngelParkRemix.esp=1
APRemix M-60 Patch.esp=1
ShadesXIarmor.esp=1
jokcprimmhouse.esp=1
Holster Gear.esp=1
KORs Pistol Harness.esp=0
KORs Pistol Harness JG.esp=1
HK416SOPMOD.esp=1
DEagle.esp=1
PhotonLaserWeapons.esp=1
TacticalLaserRifle.esp=1
Tactical Combat Gear - HK.esp=1
ReconLaserWeapons.esp=1
HeavyPlasmaRepeater.esp=1
TeslaWeaponsPack.esp=1
ADAM - MAIN.esp=1
ADAM - HH.esp=1
ADAM - LR.esp=1
ADAM - Nemesis Armours.esp=1
ADAM - Outcast Ranger Armour.esp=1
ADAM - NCR Patrol Armour.esp=1
ADAM - Trooper Gloves.esp=1
ADAM - Rangers on Patrol.esp=1
ADAM - Project Nevada Patch.esp=1
NCRTrooperOverhaul.esp=1
BlackMercArmor.esp=1
WeaponModsExpanded.esp=1
WMX-DLCMerged.esp=1
Weapon Mod Expansion.esp=1
Project Nevada - WME.esp=1
EVE FNV - ALL DLC.esp=1
FOOK-ADAM CP.esp=1
FOOK-PN-TrooperOverhaul.esp=1
FOOK-PN-WME-WMX-EVE Convergence.esp=1
FOOK-PN-AWOP Weapon Convergence.esp=1
WME - DLCs.esp=0
WME - DLCs Arenovalis.esp=0
WME - FOOK.esp=0
WME - FOOK DLCs.esp=0
WME - GRA - All Weapons.esp=0
WME - GRA - Arenovalis.esp=0
WME - GRA - Complete.esp=0
WME - GRA - Just Guns.esp=0
WME - GRA - Unique Integration.esp=0
WME - GRA - Vendor Reform.esp=0
WME - GRA - Weapon Integration.esp=0
WMEVE - All DLCs.esp=0
WMEVE - No DLCs.esp=0
WMEVE - No GRA.esp=0
Project Nevada - EVE All DLC.esp=0
NVNovacApartament.esp=1
TheSinkRemodel.esp=1
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1

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  • 1 month later...

I've found the issue and devised a fix for it. It requires a bit of GECK knowledge, but nothing too serious.
The problem file is "FINAL Searchlight Airport NCR.esm"

To put it simply, this mod makes a few minor adjustments in this cell, which wouldn't be an issue except it moves one of the decals to -3000 under the cell. I can't pretend to understand why the game responds this way, but the result is that the decal inexplicably pulls everything not nailed down along with it. Its like a powerful electromagnet dragging everything along the ground. I simply reset that decal back to its default settings and everything went back to normal. I imagine you could also just delete it as well.

The cell is CampForlornHope01 and the decal is NVNCRDecalCLeg. You'll want to right click the decal and click the edit option.

Its the Z Position that needs to be changed. It should be changed to its default value, which is 671.1060. I also unticked all the miscellaneous changes made to it just to be sure it took, but that might not be necessary. As I recall, the changes the mod made were enabling the "Persistent Reference" and "Initially Disabled" options as well as the "Set Enable State to Opposite of Parent" option under the "Enable Parent" tab.

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  • 4 weeks later...

Thanks for the info. I've never used the GECK so I'm lost as to how to edit anything in this mod. From what I attempted I found the Decal in the object window but when I clicked Edit, a "static" window appears and there's no values to change. At least none that I can see. I tried the Cell View menu and found the Mess Hall Cell and got it to appear and found something called an "XMarkerHeading" that was where everything was spawning. But other than that I'm not sure as to what to edit. Nothing I see in the edit menus I've found so far are any Values to change.

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