rangermanlv Posted February 19, 2018 Share Posted February 19, 2018 Is it possible for someone to make a mod, or perhaps update an abandoned mod, that DOSESN'T break the Precombine system? I have a relatively high end system and i've been using Spring Cleaning https://www.nexusmods.com/fallout4/mods/4640?tab=description in my game for quite some time with very few problems with other mods. However I am coming to realize how much damage these mods can do to the base game especially if you scrap significant parts of a settlement, or even scraping what seem to be relatively innocuous items like grass mounds and bushes, in that it starts destabilizing the precombine system. I am far from completely knowledgeable about this system so I am depending my request on discussions with some very knowledgeable people about this system and finding out thru personal experience that once you've broken the precombine system, it can eventually snowball in your save game into a point where your save game is completely unusable and can't be repaired by anything short of completely taking apart the code of your save game to find where the issue is. I understand that there are ways to create a scrapping system that goes past just vanilla objects and have it not break the precombine system but any of the ones I have tried, don't scrap the items I want to get rid of which is mainly the garbage leaves, grass mounds, ground trash, some trees, and those GOD AWFUL UGLY UGLY Little brown bushes that seem to be everywhere. I mean for gods sake you settlers just spent hours collecting scrap and building houses and such but you don't mind this ugly freakin bush that's sticking up thru your floorboards?? LOL I have tried several different mods besides Spring Cleaning including Place Everywhere, which I like because of it removing the placing restrictions on objects but it does not allow for removing "ground clutter", it's primarily focused on being able to move or remove main game objects. I am hoping someone can perhaps take over the Spring Cleaning mod because it does sound like the original author put alot of thought into making a mod that has selectable options for how many different types of items were eligible to be able to be scrapped to keep yourself from accidentally removing something with more significance in the game, but from what i'm told it still breaks the precombine system, as do all the other current mods that either automatically or manually remove ground clutter from the game. Thank You Link to comment Share on other sites More sharing options...
Ethreon Posted February 19, 2018 Share Posted February 19, 2018 Spring Cleaning absolutely breaks pcb. There's no possible way to achieve the same thing or anything similar without doing so. Use Boston FPS Fix mod that restores said pcb data and works with most scrapping mods. Link to comment Share on other sites More sharing options...
kevkiev Posted February 19, 2018 Share Posted February 19, 2018 This may be old news for ya, but the extra object selection function of Place Everywhere (toggle-able via the Insert key) allows some flexibility in scrapping otherwise unscrappable stuff. It's no Scrap Everything (not that I use that mod), but does go further than vanilla scrapping. Some settlements more than others. In Sanctuary it's actually pretty amazing how much extra scrapping it provides (although I haven't come close to using it for everything that's allowed to be scrapped there) and in Greygarden it allows scrapping of a lot of the crap in that dip just S. of the mutfruit plantation that was driving me nuts before discovering that functionality. For some settlements, it barely makes any diff at all. Anyways, just and FYI if you didn't know. Link to comment Share on other sites More sharing options...
rangermanlv Posted February 19, 2018 Author Share Posted February 19, 2018 Spring Cleaning absolutely breaks pcb. There's no possible way to achieve the same thing or anything similar without doing so. Use Boston FPS Fix mod that restores said pcb data and works with most scrapping mods.Thanks for the tip about Boston FPS Fix. I will try that if I need to. :D Link to comment Share on other sites More sharing options...
rangermanlv Posted February 19, 2018 Author Share Posted February 19, 2018 This may be old news for ya, but the extra object selection function of Place Everywhere (toggle-able via the Insert key) allows some flexibility in scrapping otherwise unscrappable stuff. It's no Scrap Everything (not that I use that mod), but does go further than vanilla scrapping. Some settlements more than others. In Sanctuary it's actually pretty amazing how much extra scrapping it provides (although I haven't come close to using it for everything that's allowed to be scrapped there) and in Greygarden it allows scrapping of a lot of the crap in that dip just S. of the mutfruit plantation that was driving me nuts before discovering that functionality. For some settlements, it barely makes any diff at all. Anyways, just and FYI if you didn't know. Yea unfortunately I tried Place Everywhere and no matter which commands I use, the things I primarily want to scrap <grass, trees, bushes, garbage on the streets, leaf piles, etc...> Don't show up as selectable in there. I think i'm finding out slowly but surely that if I really want to do this right instead of using a scrap mod, I need a program like Place Everywhere that lets me move things below ground level so they are still technically in game, but not in my field of view. I have started a new game and only used Spring Cleaning in one settlement so far so if I do find out there is a way to get Place Everywhere to allow me to move the things i'm talking about then maybe I will use that as an alternative to breaking precombine data. Thanks for the info but unless i'm really missing something in Place Everywhere, I can't see how it would let me do what I want. Link to comment Share on other sites More sharing options...
Perraine Posted February 19, 2018 Share Posted February 19, 2018 You just have to be real careful with scrapping things. Usually stuff like grass, trash and leaves can be scrapped with little or no effect, it's when you start scrapping trees and buildings that you'll notice the LOD flicker. Unfortunately you can either have performance but no scrapping, or scrapping with shyte performance. Link to comment Share on other sites More sharing options...
rangermanlv Posted February 20, 2018 Author Share Posted February 20, 2018 You just have to be real careful with scrapping things. Usually stuff like grass, trash and leaves can be scrapped with little or no effect, it's when you start scrapping trees and buildings that you'll notice the LOD flicker. Unfortunately you can either have performance but no scrapping, or scrapping with shyte performance.Yea unfortunately my problem is with SS and ROtC. After a recent update when I tried to refresh a settlement it came up completely blank except for the specific plots interacted with by settlers. And even going to a new settlement and trying it did the same thing. I figured that since all scrapping mods break precombines from what i've been told, and since the ROtC uses a preset scrapping mode city layout map to remove alot of the clutter from settlements when it makes it's initial city layout, that using Spring Cleaning and already working from broken precombines somehow snowballed in my save game to become an issue where ROtC couldn't even draw it's city parts correctly. Considering the team Kinggath has working on SS and ROtC and also since few if anyone else reported the issue I was having I figured it's most probably not an issue with SS or ROtC, but more because I had been going along thinking that Spring Cleaning was fine and not doing anything bad, which technically it was for me since I have a fairly high end machine, never scrapped anything beyond already scrapable vanilla objects and bushes, grass, leaf piles and street trash, I was never noticing any kind of FPS hit or any object graphic tearing anywhere else in game. Now however that I am using a mod that overhauls and adds alot to what the vanilla system does for settlements for the first time, I figure now that since that is where i've been breaking precombines left and right all along, it's now becoming a more noticeable issue. Link to comment Share on other sites More sharing options...
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