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Perks not working with custom weapons


Woverdude

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Howdy,

 

I've made three perks that each apply a combat hit spell. One perk for each of the elements, fire, frost, and sparks. Each combat hit spell is the vanilla enchantment contact spell. The perks work fine with all vanilla weapons, applying the damage and fx like they are supposed to. With my added weapons, however, they do nothing at all. At first I had conditions on the perks to specify that only my custom weapons could use the effect, but I took those away to test and found out that they only fail to function when using my new weapons. Does anyone have any idea what could be causing this? Any idea of how to fix it?

 

I've tried making sure that they have no enchantment, are tied to a skill, have all of the normal keywords, are included in the QAS container, are in relevant Formlists, and use normal animations. I thought that it could be a problem with the what folders the meshes are in, so I made sure that the items are in folders with the same names as the vanilla folder system, and even appear in the proper subfolders for the CK. I've also deactivated all of my other mods and ensured that there are no scripts running that would effect the perk. Yet, with all of this, they still do not work. Please, can anyone help?

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Maybe there is a problem with the conditions of the perks. They often use keywords to determine on which weapon they active.

Did you check the "Weapon" tab in the perk entries and the weapons?

 

I originally had conditions on the perks, but since they weren't working, I thought that they might be the cause. I removed them, but they still weren't working. That's what is so confusing. I think that, for whatever reason, the 'apply combat hit spell' entry point is not considering attacks by my weapons as 'combat hits'. And I don't know why.... :-(

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