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1 shot Offhand pistol (Grenade slot)


ordodementia

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I'm working on an officer build for my minutemen and am using the wonderful Blucher Saber weapon as part of the melee of it. But I've been craving a moderate hit scan weapon for picking off damaged enemies from a distance without having to switch weapons. I was wondering, we have throwing weapons restored in mods that go in the grenade slot, why not a single shot pistol much like Victor Saltzpyre in Vermintide. He uses powerful single shot pistols with his rapier as his special move. I tried using the throwing weapons but the grenade system is clunky and I can rarely hit the object I'm aiming at on the move. A simple hit scan weapon in the grenade slot would be great.

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Dont want to ruin your idea but, lowering a rifle to get a grenade from the belt, pull the pin and throw it is one thing. Holding an offhand pistol in the hand all the time is something else. For that the game would have to differ between pistols and rifles to know if the offhand is actually free to permanently holding an offhand weapon. Otherwise you could hold a fatman in one hand and another firearm in the other.. wich is already far beyond immersion breaking, isnt it? ^^

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Dont want to ruin your idea but, lowering a rifle to get a grenade from the belt, pull the pin and throw it is one thing. Holding an offhand pistol in the hand all the time is something else. For that the game would have to differ between pistols and rifles to know if the offhand is actually free to permanently holding an offhand weapon. Otherwise you could hold a fatman in one hand and another firearm in the other.. wich is already far beyond immersion breaking, isnt it? ^^

Hmmm, no not really. Especially since I'm already used to Victor's system, since by technicality he shoots and then drops the pistol. Hell,You want to talk about immersion. Make it a brace of one shots. like having a stack of grenades, every time you shoot, you draw, fire and discard the one shot. We don't need to escalate this with unrealistic expectations. Things don't get done that way. Shoot, toss, sounds good to me.

 

Like maybe think about it like a shitty little pipe flintlock, rusty, made hastily, put in the holsters like them pirates back in the day. Maybe even get a seperate mod where you have a cosmetic harness full of them. People do thing for the coolness factor in real life, or for appearance, or to be intimidating. I mean look at Hancock, wears Hancock's tricorn hat and frock even though it ain't practical. It's all about style and feel.

Edited by ordodementia
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I won't say it's not possible, in fact I think it is, and I think it's a cool idea, especially if you just make the offhand an old flintlock or a one-shot zip gun. However, this is going to require either a very knowledgeable mod author, or a team. You need a model, textures, animations, code, and CK work. The code/script part is going to be the hardest to find/do and is the part that makes me question whether it is possible.

Edited by jkruse05
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I won't say it's not possible, in fact I think it is, and I think it's a cool idea, especially if you just make the offhand an old flintlock or a one-shot zip gun. However, this is going to require either a very knowledgeable mod author, or a team. You need a model, textures, animations, code, and CK work. The code/script part is going to be the hardest to find/do and is the part that makes me question whether it is possible.

Eh, it was worth a shot. Finding a game with a proper officer style combat system is really hard. Also there is a Flintlock resource on the Nexus for F4 which is neat if nothing else. But a zip gun would probably be better thematically.

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