moonracer Posted February 19, 2018 Share Posted February 19, 2018 The idea is simple enough. Set increasingly high perk requirements to repair power armor parts. Raider parts just require Armorer 1. T-45 requires Armorer 2 and Science 1. And so on. This rather elegantly solves the issue of handing the player a suit of power armor at the start of the game. You can use it, but only until the parts break. I've actually gotten this to work by adding perk requirements to the crafting recipes in the constructible objects folder such as "co_Armor_Power_T45_ArmLeft". However, the game doesn't tell the player that they need perks to repair the part. It just says you need more materials (and then show that you indeed have the materials to complete the repair). If someone more clever than I can find a work around for this small issue, it could be a nice mod. Link to comment Share on other sites More sharing options...
jkruse05 Posted February 21, 2018 Share Posted February 21, 2018 There is a mod that does this, and makes power armor much more rare, but it suffers from the same issue you ran into, not telling the user what perks they need. It's been out for a while and he hasn't solved it, so it may require someone that knows how to mess with the UI. Link to comment Share on other sites More sharing options...
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