Reginald001 Posted February 20, 2018 Share Posted February 20, 2018 (edited) Hey guys/gals! I'm working on the Fallout Extended Lore project (https://www.nexusmods.com/fallout4/mods/29917)And am adding voice acted holotapes to the mod.I'm running into an issue where sounds exported to ba2 basically 'just don't work'. 1) I create a sound descriptor, pointing to a WAV file.2) I use it in game, test it, it works fine in a holotape.3) I export the sounds to a BA2 file (either using CK or Archive2.exe, I tried with and without compression)4) No sounds play in game when I remove the original wav files, it does NOT fall back to the Ba2 archive. I did and googled everything I could think of, and found only one person with a similar issue here: https://www.reddit.com/r/FalloutMods/comments/4pky7m/fo4ck_weather_sounds_wont_play_from_within_a_ba2/But their fix did not help. Sound files are located in:data\Sounds\FX\Fo4LoreHT\*.wav When I export using the CK it nicely translates the files to XWM format.But the ESP still points to WAV (I checked using Fo4Edit to make sure).I don't get it. I think I'm missing something that links the ESP to the BA2.I thought it was just the naming (name them the same) but it's not. Question: How do you succesfully export sound files using the CK so that they work in game?Everything works just fine until I export to BA2... What am I missing? (Ps I would upload the BA2 and ESP files but am not allowed to upload anything larger than 250kb). Edited February 20, 2018 by Reginald001 Link to comment Share on other sites More sharing options...
payl0ad Posted February 20, 2018 Share Posted February 20, 2018 (edited) Just FYI, sounds in compressed BA2 archives will not play/load, that's a known limitation. Use uncompressed archives. About your conversion issue - no clue, sorry. Edited February 20, 2018 by payl0ad Link to comment Share on other sites More sharing options...
Reginald001 Posted February 20, 2018 Author Share Posted February 20, 2018 (edited) Yes I knew that, indeed, thanks. :smile: I solved this after some hours of fiddling by doing the following: - Converted the wav files manually to XWM using MultiXWM.- Used the Archive2 tool to pack these XWM files (in place of the wav files) and turned off compression (which I did to begin with but just mentioning it here to complete the solution)- Tested on a CLEAN save (turns out my save game somehow doesn't want to play the packed files, so that took me an hour or two before I figured that out). Edited February 20, 2018 by Reginald001 Link to comment Share on other sites More sharing options...
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