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Nexus Mod Manager for KCD?


Longshot308

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Any known plans to make NMM work for KCD ( if not already)?

As a relatively new game a bumper crop of mods will surely happen leading to ( already in a few mods) conflicts.

Having a resource like NMM and also script manager ( if applicable ) would be a help.

The two helped with witcher 3.

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NMM wont solve conflicting mods and with the way Cryengine executes .pak files NMM isn't really needed for KC:D. Its only used for games such as Skyrim because installing a mod the standard way means overriding base files, with KC:D you don't need to do that.

 

 

Maybe once a decent amount of Texture/Asset mods are available will NMM be useful enough to consider but until people figure out how to remerge .dds files or import assets there's no point.

Edited by TheCorex
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Maybe they will use Vortex since it most likely will replace NMM at some point?

 

I actually didn't notice Vortex was out when I made that post, and Vortex does support Kingdom Come already, but sadly none of the mods available have set their files to be downloadable by NMM/Vortex so you have to install manually and it doesn't seem to support version checking even if you input the mod ids and version manually so it's a bit useless until mod developers enable the option on the files. Unless the option isn't available for Kingdom Come's nexusmods page yet...

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