blackhand8657 Posted February 21, 2018 Share Posted February 21, 2018 Ok, not really what makes the difference but some DDS files I can open using paint.net and GIMP 2.8 but some I can't. I can't even use a DDS Converter, it says 'it failed'This applies to any dds file; _d , _n, _s When I try to open it in GIMP it says: Opening 'C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Textures\Weapons\LaserWeapons\Institute\InstituteReflexSight_d.DDS' failed: DDS image plug-In could not open image When I try to open it in paint.net: System.FormatException: File is not a supported DDS format at PaintDotNet.Data.Dds.DdsFile.Load(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFile.cs:line 469 at PaintDotNet.Data.Dds.DdsFileType.OnLoad(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFileType.cs:line 225 at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 496 at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158 I don't understand what makes the difference. Do I need a new plug-in or something? Link to comment Share on other sites More sharing options...
Perraine Posted February 21, 2018 Share Posted February 21, 2018 It's because some modders use the Intel DXT Plugin for PS to save the files in BC7 format. There is now a plugin for Paint.net that supports these files, you just have to change the file extension on the texture to .dds2 to open it, then make sure to change the extension back to .dds (or save as BC5 in Paint.net) in order for the game to recognize it. Link to comment Share on other sites More sharing options...
blackhand8657 Posted February 22, 2018 Author Share Posted February 22, 2018 awesome, thank you, much appreciated found it here if anyone else is looking for it https://forums.getpaint.net/topic/111731-dds-filetype-plus-2018-02-12/ Link to comment Share on other sites More sharing options...
Z1D04X Posted February 25, 2018 Share Posted February 25, 2018 (edited) Fellow pissed off paint.net user here this is really bugging me, I've been having this issue for about a week now, and narrowed it down to this issue, and now that I am here the bloody .dds2 thing isn't working for me for whatever reason, I still get the damn " System.FormatException: File is not a supported DDS format " error, anything I might've missed? Edited February 25, 2018 by Z1D04X Link to comment Share on other sites More sharing options...
Sulhir Posted March 25, 2018 Share Posted March 25, 2018 You installed the plugin for it? Fellow pissed off paint.net user here this is really bugging me, I've been having this issue for about a week now, and narrowed it down to this issue, and now that I am here the bloody .dds2 thing isn't working for me for whatever reason, I still get the damn " System.FormatException: File is not a supported DDS format " error, anything I might've missed? Link to comment Share on other sites More sharing options...
payl0ad Posted March 25, 2018 Share Posted March 25, 2018 As practical advice, I've had this issue before. Now my toolbox consists of GIMP (with DDS plugin), paint.net and the Nvidia texture tools and with those I'm at least able to convert any DDS file to BMP and work with that. Link to comment Share on other sites More sharing options...
ArchdukeofLandsee Posted August 23, 2018 Share Posted August 23, 2018 Personally using gimp with the .dds plugin, but today some of my dds won't open because of what seems to be a header problem. Nfs from some of my mashups are doing the same. Any thoughts? Link to comment Share on other sites More sharing options...
piecheese10 Posted September 23, 2018 Share Posted September 23, 2018 Okay, I tried using the .dds2 trick, but that just broke the file. Link to comment Share on other sites More sharing options...
MarkusTay Posted March 12, 2019 Share Posted March 12, 2019 It's because some modders use the Intel DXT Plugin for PS to save the files in BC7 format. There is now a plugin for Paint.net that supports these files, you just have to change the file extension on the texture to .dds2 to open it, then make sure to change the extension back to .dds (or save as BC5 in Paint.net) in order for the game to recognize it.Its the converting back I'm not getting right. I open the file in Paint.net, then I convert it to something recognizable by GIMP (which I am used to using - Paint.net is brand new to me), I make sure everything is sized correctly, etc, and the when I save it (in GIMP) to the normal dds format that FO4 recognizes, the texture just looks brown (and I have to say, it looks extremely dark in Paint and GIMP as well - is there some sort of shading layer that gets lost in the conversion?) Does it have to do with the accompanying nif file? Natively, the item looks fine applying the texture (file type) that came with it to the nif that came with it, but when I try to change that texture in any way, that's when it all turns brown. Is the nif requiring the original file type? (and if so, that's a REAL PitA - because it defeats the whole purpose of what I am doing if I can't modify the textures with GIMP). Plus, if I can't convert it to a normal dds file to manipulate it, Nifskope also doesn't recognize it and doesn't apply it. Link to comment Share on other sites More sharing options...
Perraine Posted March 13, 2019 Share Posted March 13, 2019 FO4 will happily use the same .dds compression that was used in Skyrim, so no need to convert the file at all. You can just use the built in .dds file save options in Paint.net. Make sure to use the BC5 option for the _s.dds specular map particularly, as it's required to store the red/green/blue information correctly, however you can use BC1 or BC3 for the diffuse and normal maps (unless your diffuse uses alpha transparency, in which case you'll need to use BC5 for that as well) If you insist on wanting to use the BC7 compression that comes with the Gimp nVidia plugin, then you MUST use "export" an NOT "save as". Finally, don't forget that FO4 meshes now use a "material file" to tell the game (and nifskope) how to apply the textures and shaders. Although Nifskope will "display" the diffuse texture if it's listed under the "textureset" header, it will not display correctly and won't work correctly in game. Link to comment Share on other sites More sharing options...
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