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3dsmax import - how to preserve Skyrim UVW Mapping?


Naturzauberer

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Hey guys,

 

having gotten time to get into the hang of things now, I have a (important) question for you.

 

I can import the mesh (from the NIF) and the texture (from the dds) into 3dsmax all right.

 

However, I am unable to get the texture mapping in 3dsmax exactly the same as in "vanilla" Skyrim. If I put the texture on, it is just tiled.

The "vanilla" UVW-Map appears to be lost via the importing process.

 

Do you have any idea how I could retain the UVW-Map so that it shows the textures in 3dsmax as if they were just taken from Skyrim Vanilla?

 

Thanks!

 

NZ

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