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'No Kingdom For Old Men' - Custom Roleplaying Overhaul Mod


Nebrule

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As I've been playing and progressing, I notice now that most everyone knows your name. Just walking through a town square, you'll be bombarded with "Good day Henry!", "How are you Henry?", "Look it's Henry!" ect. This is all fine and dandy for the canon story and for the protagonist himself, but the constant reminder that 'you are Henry' quietly serves as a wonder-kill to the personal personas we've grown accustom to quietly materializing as we play. Which is no doubt conditioned from all the 'create a character' RPG formats we've had in the past.

 

 

While playing, I tried to imagine what would have to be done to actualize the theme and freedom of a nameless, homeless stranger. I think that most of this could be achieved by simply removing specific scripts and lines of dialog. I was also thinking that the removal of main quests and some of the side quests might be necessary, but maybe not. To help conceptualize this, simply put it into practice as you're playing the game now. This is where things take off and here's the premise...

 

 

- First you begin the game in Rattay (already a mod). Preferably with a different character model than Henry himself to which other modders could create. Henry's voice and dialog (-any identifiers) will still be used.

 

- - All specific lines of dialog either mentioning Henry by name or hinting at any relationships, from NPCs or Henry himself have been removed game wide. Leaving only nameless, direct and alternate lines of dialog, for which there are many.

 

- - For the sake of this initial concept, lets entertain that all Main Quests and some side quests pertaining to Henrys personal story, have been removed. However, I believe many could remain if critiqued with enough attention using the aforementioned method of script, dialog and cut-scene removal if necessary.

 

And that is pretty much it, the recipe for complete freedom of character and immersion as you define it on a personal level to you much deeper than the original story of Henry.

 

Now lets put that in practice...

 

- You wake up at the Millers house as a nameless survivor from Skalitz. You still owe the debt from being cared for, you can either entertain the introduction thieving quest from the miller. Or simply split and go your own way.

 

- - Now, who are you? How will you survive? Maybe you're a Vigilante Ranger hocking the gear, weapons and equipment you take off Bandits? Maybe you're a psycho Bandit, killing and robbing passers by. Maybe you're just a wise old Hermit, gathering plants to create potions to sell. Whatever the life you choose, the reality of it is now hyper-actualized.

 

- - No pressing anxiety or hurried rush in theme to be a known hero as in Henry's story. No one knows your name. Now when you bump into someone and they say "Watch it!" or "What the hell are you doing?" it feels all the more personal. When you get caught thieving, there's no flaunting your reputation or position in status to get out of it. You're no more than a peasant.

 

..........

 

In short and to conclude for now, the depth and possibilities on enhancing this perspective of immersion are endless when realizing all the mods that could complement this premise and flower from it.

 

I've never officially created a mod and presented it here on the Nexus, but I've been heavily modding games for years and I'm as familiar with modern game engine rules and mechanics as many here are, and I truly believe this conceptual idea is not only possible but would provide a new base model of complete roleplaying freedom within the game world to which other mods could further enhance to your choosing.

 

Whatever your initial impression or opinion of this idea, I simply ask that you put it into practice as you go back and play the game. Imagine all those routine interactions without the identifiers or reminders that you are Henry. I think you're mind will be blown in the revelation of just how possible this is.

 

I'm interested to here any criticism of this or any glaring conflicts that may arise in respect to nuking most of the main story, to which I can't foresee there not being a resolution, and again, if given enough attention couldn't be altered to fit your new nameless character.

 

Let me know your thoughts and opinions.

 

*EDIT - - Got some feedback and info from TheCorex
who broke the bad news that this might be dead before it hits the water, at least for now...

 

Seems like an interesting concept. Although my mod plays a very small part in it and removing any dialog containing Henry's name would be very problematic. This is because references to dialog audio in the config files all have encoded names, because the actual sound files are encoded within .bank files that we cannot access. This means that we have no way of identifying which line of code refers to what line of dialog. The only way I was able to create this mod is because the game code uses a variable to toggle Greetings/Complaints.

 

Edited by Nebrule
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Are you going to make this happen or is this just idea presentations?

A little of both, I'm all for anyone experienced to take this concept and run with it, but if it falls on deaf ears, I'll tackle it myself for sure.

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