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More elemental Magics


Fruitman1010

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I feel there should be more types of destruction magics. They are technically "elemental," but I feel there should be more elements. Like, water, wind, earth, and stuff. Maybe even dark and light magic? Examples:

Water magic should be used around water, and it takes the water out of the water source and uses it to trap your enemies. or example, it could hold them in a blob of water and drown them. Or you could turn it scalding hot, and burn them to death with hot water. And so on.

Wind magic should be able to push your foes, or block attacks but using air pressure to push the attack back to the caster of it. Or even make tornadoes, and such. Try to think like that.

Earth magic should be able to create structures and natural armor, as well as using it to make gems that can be sold. It should also be able to control plant life, and turn some things into ores. Maybe even turn things into magma?

Light magic is ideal for paladins, as it uses the holy power to vanquish the undead, heal your allies, cure disease, and stun your enemies. All that stuff. Think, priest but more aggressive priest.

Dark Magic should be able to raise the dead, and summon dead from graveyards, and even create your own skeletons, and such. Ideal for necromancers and dark mages. It also has the power to make MASSIVE destruction. You should be able to do all sorts of things, including conjure unholy beasts.

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I think that's a KILLER mod idea. I would really like to see that in the game. Something in the style of Avatar (the nik show for kids), like fire breathe, fire kicks, controlling water to choke them, whip them, wind to push them back and lift them up in the air and hold them there, earth like throwing rocks off the ground, making the ground shake to knock them down, stuff like that would be amazing!!
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