Jump to content

The Castle's Dirt Piles?


RyanPBaskett

Recommended Posts

Is there any mod that anyone knows of or any practical way to remove all of the dirt piles left over after clearing out the Mirelurks at the Castle? I've made a really nice apartment out of one section but one of the rooms is nearly impossible to use because of the dirt piles in the room. Normally I can use scrap everything to rid myself of these but that doesn't seem to be working this time around. I can't even select and disable them via the console. Please help if you can! I need a clear flat floor to build on!

 

Thanks.

Link to comment
Share on other sites

there are a few ways to approach it.

 

some folks 'cell overwrite' - to replace the cell with the Castle,

remake the previz and precombine etc. it's tricky, but, can result in a more awesome look for the locale.

I'm waiting for BigandFlabby's approach,

as if their down-town redone right project is anything to go by,

it'll be GREAT.

 

another way? Any Door To Any Where;

 

 

its a kludge, though,

you could put door-pairs at the interior stuff

and point that to a different interior cell...

so, you put the doors in different locations etc,

there can even be keyed decal applique 'lenticular vids' on the 'door-surface'

which match to the viewing-angle of the next interior cell etc.

 

The Under-Castle is very straightfoward as its mostly corridors which would be mostly empty hehe.

unless, you put a massive bulk elevator in the middle of town down into the sub-basements etc.

you could then connect the Under-Castle to the nearest Underboston junction, which I think is 2 blocks W

that comes out near the Atrium and battle-arena from memory...

 

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...