Adolif4 Posted April 8, 2012 Share Posted April 8, 2012 Hello. I decided that Oblivion needed some sort of better arena system, or at least the ability to battle more than what the game gives you at the moment. So, I developed a C++ application and a plugin which allow for something a little different. You can transfer a person's player character from his or her saved game to your own saved game. The transferred character then takes the form of an NPC, which you can then turn hostile with a spell. So far, everything appears to work. The only problem is sometimes the characters end up with invalid items in their inventories, like actors or Oblivion gates (none of them caused crashing when untouched, however). That being said, I only have a handful of saves to work with. May I request a volunteer or two for contributing game saves? If interest is shown in the application, I'll upload it. Uploading it isn't the point of the post, though. Thanks. :) Link to comment Share on other sites More sharing options...
AxlRocks Posted April 9, 2012 Share Posted April 9, 2012 This sounds absolutely awesome, how are there not replies on it?! Here are 3 saves for you, one of which is absolutely stuffed full of mod data. That should help test the tool. Be nice to my Khajiits, yes, I just went there. Saves I've always wanted to see this developed, hopefully bugs can be worked out. Maybe someday this can be expanded greatly and Sheogorath in Skyrim can be your race from Oblivion. For once I'd break lore for that. Link to comment Share on other sites More sharing options...
Adolif4 Posted April 9, 2012 Author Share Posted April 9, 2012 (edited) This sounds absolutely awesome, how are there not replies on it?! Here are 3 saves for you, one of which is absolutely stuffed full of mod data. That should help test the tool. Be nice to my Khajiits, yes, I just went there. Saves I've always wanted to see this developed, hopefully bugs can be worked out. Maybe someday this can be expanded greatly and Sheogorath in Skyrim can be your race from Oblivion. For once I'd break lore for that. Stuffed full of mod data; this is going to be difficult, lol. I have some experimental code for transferring mod data from their esp files to the target saves, but it's disabled at the moment. I'll get back to work. EDIT: I just realized the errors in that logic after all this time, lol. If the person receiving the saves has the mods present to correctly generate the save files, then the person might as well just install the mods into his or her Oblivion data folder. That being said, I could possibly make another, separate application which transfers mod data to the source saves *before* they are distributed. This is not going to be an easy task, however, and until it's complete, people are going to need to list which mods they had at the time of saving. As for being nice to your characters, I'll make them followers instead of enemies. :) Edited April 9, 2012 by Adolif4 Link to comment Share on other sites More sharing options...
Lanceor Posted April 9, 2012 Share Posted April 9, 2012 Why not go to the Saved Games section? There's 1,231 of them for your downloading pleasure. Link to comment Share on other sites More sharing options...
AxlRocks Posted April 9, 2012 Share Posted April 9, 2012 Thanks for making them followers =] lol Also, I might be wrong but I believe Wrye Bash can display what mods are used for each save. I don't use it though, I think now it's Python-less or something but Python was what turned me off from it originally and I just don't really need it now. Anyway, transfering mod items would be pretty cool. But there are a lot of hassles with that like you said. I didn't know you intended to transfer mod data, I figured my saves would help you determine how to get rid of that data before the transfer, so as to eliminate the invalid items. Sorry about that lol And wait, TESNexus has a save games section? Huh, news to me lol Probably just didn't notice because I'm almost always in clothing, armor, weapons or quests categories. Link to comment Share on other sites More sharing options...
Adolif4 Posted April 10, 2012 Author Share Posted April 10, 2012 (edited) @AxlRocks Since you seem to be interested in this project, here is some indication of my progress: (As you can see, there is still some shifting around and corruption of inventory items. There is also an odd bug where cell indices are not transferred correctly, but a simple spell paired with the OBSE was able to fix that.) http://i688.photobucket.com/albums/vv245/adolif/saves1.jpghttp://i688.photobucket.com/albums/vv245/adolif/save2.jpghttp://i688.photobucket.com/albums/vv245/adolif/save5.jpghttp://i688.photobucket.com/albums/vv245/adolif/save3.jpghttp://i688.photobucket.com/albums/vv245/adolif/save4.jpghttp://i688.photobucket.com/albums/vv245/adolif/save6.jpg Edited April 10, 2012 by Adolif4 Link to comment Share on other sites More sharing options...
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