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****Spoilers**** Dogmeat: completely useless


Wolfskin75

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Well... besides ADA he's still my favourite carry load expansion. I don't mind the whining or panting because I lived with dogs for 40 years and the playful ones used to make the same noises.

However, he's not judgemental and he doesn't complain when I pick up junk.

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He reminds me of the horses in Skyrim and Oblivion. somewhat sympathetic, but always doing dumb s#*! and getting intro trouble. my catchphrase when playing Oblivion was 'stupid horse'. I literally said that aloud. Daggerfall horses at least stayed in your pocket without doing s#*! on their own.

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There are mods that allow all companions to sneak, and some mods to even improve dogmeat.......

I almost never had any problem with Dogmeat and sneaking. I have no mods for him (or any other Companions because their annoyances can't be removed by any mod) and he does pretty fine in sneak mode. When my char is in walking or running mode, Dogmeat runs ahead. As soon as I enter sneak mode, he goes behind me. That's quite an improvement to Dogmeat 3, I'd say.

 

The only thing that really bugs me is when you tell him to stay and he gets attacked. He won't fight back or flee. Just stays there, whimpering, until he goes down.

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I will have to dismiss him, but at least for now, he has provide a great way to carry loot. I need to get rid of him though.. He unleashed holy hell on me a couple times. He can't die but... still. I am sure he is no good for my sneak. He attacks enemies I am trying to sneak up on. I don't know what happens when I dismiss him. I am hoping he stays in Sanctuary at least just in case I need him again. I should be headed somewhere where another follower shows up... right?

Edited by Wolfskin75
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  • 3 weeks later...

The sneak mod for companions Companion all in one mod at least stops the attacking while sneaking.

 

I usually get pissed at dogmeat, especially in crowed places. Shot him many times, getting in the way and will not move. I can't get a mod to get him out of the way. I was hoping 'get out of my face' mod would help, but dogmeat is immune. I will sometime keep him for a few levels, but sooner or later I send him back to red rocket.

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I would certainly like to see some improved AI in most companions. My primary issues are:

 

1. When I turn to look anywhere, they will run to get there first while I haven't decided what I'm doing.

2. Same when trying to search objects for loot, they run in front so I select their command instead of searching.

3. Humans suddenly run back to 'cover my' back so they are right in front of me. I can't shoot through them, at some bad guy and they don't see him. So I am killed because I can't defend us.

4. They often don't seem to stop running at all. Every movement I make, has them scurry all over the place and often find a weird route back.

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