reaper9111 Posted April 8, 2012 Share Posted April 8, 2012 Hello guy's i want to be able to summon my own creature / mount so i did this, but the compliler doe'nt want to compile it ! ObjectReference Property XXXHorseRef Auto Event OnEffectFinish(Actor Target) Target.MoveTo Player, 100, 0, 0EndEvent What m'i doing wrong ? Is it the "ActorReference insted of Object ???"Please help, this is to summon a horse ? (custom) ThanksReaper Link to comment Share on other sites More sharing options...
reaper9111 Posted April 9, 2012 Author Share Posted April 9, 2012 someone please ? Link to comment Share on other sites More sharing options...
tunaisafish Posted April 9, 2012 Share Posted April 9, 2012 It looks like you're trying to use the console version of the MoveTo command.Change the syntax to the papyrus version. If you want help with diagnosing errors then it's easier for people to help if you post the compiler errors along with your full script. Link to comment Share on other sites More sharing options...
Outlandstalker Posted April 9, 2012 Share Posted April 9, 2012 (edited) Your script not making any sense to me. You moving the target of your spell to you and XXXHourseRef is not used. This should fix your compiler problem: Scriptname XYZ extends ActiveMagicEffect ObjectReference Property XXXHorseRef Auto Event OnEffectFinish(Actor akTarget, Actor akCaster) XXXHorseRef.MoveTo(Game.GetPlayer(), 100, 0, 0) EndEvent But, there is better way to summon a creature. Edited April 9, 2012 by Outlandstalker Link to comment Share on other sites More sharing options...
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