marokay Posted February 25, 2018 Share Posted February 25, 2018 (edited) spawn too many NPCs in a given area, and havok makes some of them float. I read somewhere someone suggested:[Actor]bUseNavMeshForMovement=1 but it doesn't work. Others say simply lower your NPC view distance so you don't render that many. For some, that's a pretty lame way out. So, anyone have any ideas on what may control this? is it fundamental to the game engine and needs a bethesda patch? What say you? https://i.imgur.com/OQVylU4.pngless threatening way up there. maybe good for practicing fireball aim? lolol Edited February 25, 2018 by marokay Link to comment Share on other sites More sharing options...
Beebola Posted March 31, 2018 Share Posted March 31, 2018 (edited) Been having the same problem. I did a quick search and found this thread: https://forums.nexusmods.com/index.php?/topic/945932-flying-npc-glitch-ground-collision-bug-how-do-i-fix-it/ Going to try the suggestions in the last two posts and see if it helps. Edited March 31, 2018 by Beebola Link to comment Share on other sites More sharing options...
naruto2693 Posted December 18, 2020 Share Posted December 18, 2020 (edited) Yes.SSE Floating npcs were fixed with this mod;https://www.nexusmods.com/skyrimspecialedition/mods/32349This mod is the real deal, it uses net script framework to do a few things we never thought was possible. Edited December 18, 2020 by naruto2693 Link to comment Share on other sites More sharing options...
TheEnvy Posted December 19, 2020 Share Posted December 19, 2020 Been having the same problem. I did a quick search and found this thread: https://forums.nexusmods.com/index.php?/topic/945932-flying-npc-glitch-ground-collision-bug-how-do-i-fix-it/ Going to try the suggestions in the last two posts and see if it helps. Yes, this mod fixed it for me as well. Link to comment Share on other sites More sharing options...
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