FreshLook Posted February 25, 2018 Posted February 25, 2018 https://www.mixamo.com/ This site has a lot of free characters and animations. Here is the licensing: https://forums.adobe.com/thread/1992542 It explicitly says: "YES, you can create... DLC or Addon Content for Games" I wonder if there is a way to retarget the animation of a skeleton to another skeleton. For example, you have the animation of a skeleton from Mixamo and retarget the animation to P_HHM_skel. I've been playing with a Blender add-on without sucess, I don't know because of me or the add-on . If 3ds Max, Maya or another DCC have retarget functionality, maybe someone could try it. Even I could implement a tool to do that, but I could paint myself into a corner.
4760 Posted February 26, 2018 Posted February 26, 2018 Yes, 3ds max 8 can load an animation from a different skeleton, all you have to do is to tell it which bone from P_HHM_skel corresponds to which bone from Mixamo.
rjshae Posted February 26, 2018 Posted February 26, 2018 That looks like it would be useful for a Modern setting. I think Blender already has automatic weighting, but it's probably not as polished.
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