FreshLook Posted February 25, 2018 Share Posted February 25, 2018 https://www.mixamo.com/ This site has a lot of free characters and animations. Here is the licensing: https://forums.adobe.com/thread/1992542 It explicitly says: "YES, you can create... DLC or Addon Content for Games" I wonder if there is a way to retarget the animation of a skeleton to another skeleton. For example, you have the animation of a skeleton from Mixamo and retarget the animation to P_HHM_skel. I've been playing with a Blender add-on without sucess, I don't know because of me or the add-on . If 3ds Max, Maya or another DCC have retarget functionality, maybe someone could try it. Even I could implement a tool to do that, but I could paint myself into a corner. Link to comment Share on other sites More sharing options...
4760 Posted February 26, 2018 Share Posted February 26, 2018 Yes, 3ds max 8 can load an animation from a different skeleton, all you have to do is to tell it which bone from P_HHM_skel corresponds to which bone from Mixamo. Link to comment Share on other sites More sharing options...
rjshae Posted February 26, 2018 Share Posted February 26, 2018 That looks like it would be useful for a Modern setting. I think Blender already has automatic weighting, but it's probably not as polished. Link to comment Share on other sites More sharing options...
Recommended Posts