FeetFirst Posted April 9, 2012 Share Posted April 9, 2012 I've been working on a companion mod for a while and I want to give the character a customized face, somewhere in between a ghoul and a human. I have the ability to model this (it's still a work in progress) but I don't know how I would get this into GECK and apply it to my NPC. Another concern I have is getting his mouth to move when he speaks; I've never done lip-syncing before and I want to know if there's something in the model itself that I'll need to make. Thanks in advance! Link to comment Share on other sites More sharing options...
prodigium Posted April 9, 2012 Share Posted April 9, 2012 (edited) I think you have to create a custom race for your npc, if you want it to have custom textures or meshes. In GECK go to Character->Races and just duplicate one of the default ones, like caucasian. Then rename it to whatever, make sure ' Playable ' is unticked if you want the race just for your companion, and from the Face Data tab you can change the file paths for the head mesh/textures. Then just create your companion as an npc and use the race you just made. I'm not that familiar with GECK but this seems like a way to accomplish what you're asking. EDIT: Oh and I have no idea about the lip-syncing. Edited April 9, 2012 by prodigium Link to comment Share on other sites More sharing options...
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