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Way around unpacking bsa? (missing mesh in CK)


marokay

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I'm not familiar with these mods, so I'll have to leave it to the original poster to tell you which plugins you need to open and which to make the active file. That being said, in your Skyrim Special Edition folder (one step back from the data folder) you should see the CreationKit.ini file. Open that with windows notepad and scroll down toward the bottom, you should see the resource archive lists referred to. What the OP has done is to add a , followed by the archives of the mods to be immediately worked on, to those lists. Putting the rest of the archives in brackets effectively hides them from the program, but leaves them where the OP can find them later, and simply copy/paste them into the active portion of the list. It will work also with the archives listed on a simple notepad document, if you wish to avoid clogging up your .ini. There is where you also change use archives to 1, to tell the creation kit you want it to utilize archives added to that list. Once you're done modding, simply delete the archives you added from the list.

 

Strongly suggest you make a copy of the clean .ini before starting, so if something goes wrong, you can just replace with a clean copy.

Edited by thumbincubation
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