Deleted6874692User Posted February 27, 2018 Share Posted February 27, 2018 Hello!I have two questions regarding nif files in nifskope.I guess I'll start off with the simple one. I've started animating a little bit in NifSkope and can automate movement of objects, it works totally fine. But I'm struggling with animating textures for some reason.Let's say I want to scroll a texture across a plane, and I've set it up correctly (afaik) with the BSX flag set to 1, a BSLightingShaderProperty with a controller, an interpolator and a data table. The texture animates fine within NifSkope and I am 99% confident that I'm doing it right after examining other nif files with animated textures. Mind you, I am trying to animate the texture of a nif replacing the 'logo.nif'-file displayed in the main menu. When I load them in-game they won't work, wether they're my own animated nif files, or bethesda nif files.So wether I have my own Nif with animated texture, or I try to load a bethesda campfire nif file with animated flames, it just won't work.Is this due to limitations to nif files loaded in the main menu/loading screens, or am I missing something? Maybe someone has a tutorial that explains this? Also, similarly... I have a wallpaper logo.nif with a character in it - and from simply animating a texture, to something a little bit more involved... What I would like to do is set up a very simple ParticleSystem that creates a simple puff of steam as that character is breathing, out in the cold.I've tried examining the steam and smoke nif's in the effects folder. For example, there's one called 'fxdwesteam01irratic.nif' that is similar to what I'd like to create. It works great on it's own, but I can't replicate elements from those and adapt them with proper timing. And I've adjusted every single controller I can find without good results.I've even examined the coldbreath nif files from the 'Wet and Cold' mod but can't seem to trigger that in a loop cycle... :SI would only dream of asking somebody to create this for me, so my second question would be if anybody could point me in the right direction of creating particle effects? Perhaps there's a tutorial stashed away somewhere? Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
Di0nysys Posted February 27, 2018 Share Posted February 27, 2018 Did you set the NiControllerManager to "Cycle" from "Clamp"? Clamp mode just makes it animate once then stop. Link to comment Share on other sites More sharing options...
Deleted6874692User Posted February 28, 2018 Author Share Posted February 28, 2018 (edited) Yes I have it active and set to "Cycle".I wanted to control when the particles where emitted, and when they were not.I've found a hack-way around it, just by controlling the alpha of the emitted particles.Not the best solution, I would assume, but it does what it's supposed to.. visually at least. Edited February 28, 2018 by Guest Link to comment Share on other sites More sharing options...
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