Jump to content

Merge Patch Creation issues


llloyd

Recommended Posts

So. I am in TES5Edit making a merge patch to, mostly, get the level lists all sorted as I use mods to bring the DLC weapons into the main Skyrim, but to get other things sorted as well. I am going through each entry and using what is hopefully common sense to resolve conflicts (red entries), most of the time going with what Unofficial Skyrim Patch - Legendary says it should be. Exceptions being if it's being modded by nicer looking khajit or some mod like that. Now, for some reason, the USPL added a script to a bunch of NPCs, and I can't, at least in TES5Edit, copy the data over to the merge patch. Let me see...

 

scriptName : WIDeadBodyCleanupScript

 

Properties

propertyName : DeathContainer

Type: object

Flags : Edited

FormID : DeejaCoffinRef [REFR:000861FB] (places SCoffin01 "Coffin" [CONT:0008618C] in GRUP Cell Persistent Children of SolitudeHalloftheDeadCatacombs "Solitude Catacombs" [CELL:000DD216])

Alias: None

propertyName : WI

Type : object

Flags: Edited

Value

Object Union

FormID : WI "Master WI quest" [QUST:00035D64]

Alias : None

 

No matter where I click in that it on the Merge Patch column I only get "Hide No Conflicting Rows " / "Column Width" pop up and no "Edit" or "Add" options to add that data to the Merge Patch. How in the heck do I add it to the Merge Patch? O.o If it's the Creation Kit then bleh, they can do with out that then. >.<

Link to comment
Share on other sites

Ok. Wrye did something weird, all my mods, well, most of them, turned yellow in NMM. O.o It seems to load ok just, that's odd. On top of that the Bash Patch didn't copy over the above from the USPL to the patch and I still have to go in and fix conflicts (red records) . So, honestly, don't see much difference. >.<

Link to comment
Share on other sites

No matter where I click in that it on the Merge Patch column I only get "Hide No Conflicting Rows " / "Column Width" pop up and no "Edit" or "Add" options to add that data to the Merge Patch. How in the heck do I add it to the Merge Patch? O.o If it's the Creation Kit then bleh, they can do with out that then. >.<

 

You have to go up to a line labeled "VMAD - Virtual Machine Adapter" and copy it over from there.

Link to comment
Share on other sites

Oh ho! Got it! I "Add" a new VNAM, I edit the Version and Object Format then I click and hold on the Scripts field in USPL and drag it onto the Merge Patch and poof! It copies over whole cloth.:D Yay! :D

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...