DragonKnightBob Posted April 10, 2012 Share Posted April 10, 2012 Heylo, Gents and Gentesses... it's time to play our favourite game, Let's Find the Culprit! (This game contains spoilers for the last two Main Quests). I encountered a large rash of problems back to back, and I'm trying to figure out what caused them. I eventually ended up consoling past most of the problems and carrying on, but I'm trying to track them down after the fact. I bought a friend of mine Oblivion for his Birthday, and am modding it for him, so if I can spare him the massive Immersion whack I took last night, I'd like to (by not installing the mods that caused these problems). The problems are as below: 1) I completed 'Great Gate' just fine, however when I returned to the real world and returned to Bruma, my statue was standing 'at ease', rather than holding up his sword like he would in Vanilla. I suspect that might have something to do with my installation of Deadly Reflex 6 and DMC stylish combat animations, as they replace many vanilla idles. Not really an issue, but I'm curious to what caused it. 2) Afterwards, I went to Cloud Ruler Temple to start 'Paradise'. When I arrived, Martin was nowhere to be found! I looked at my map, and it turned out he had travelled all the way down to Skingrad, to Bloodcrust Cavern. When I went there, he spoke as though he was on his way to Cloud Ruler, but instead spent his time pacing back and forth in the cave. 3) I eventually managed to get him to stay in Cloud Ruler by 'recruiting' him through the Enhanced Daedric Invasion, and asked him to open the portal to Paradise. Instead of doing so, he simply popped into follow mode. I didn't interfere with Dagon Shrine at all either, so I dunno what could be causing it. So anyhow, I consoled to the next stage, COC'ed to Paradise, and continued as normal. 4) Everything was normal until Light the Dragonfires, once inside the Temple of the one, I ran back and forth over the Quest Marker and waited about 5 minutes, but dear ol' Martin wouldn't initiate conversation with me. So, once again to the console I went and forced him to initiate the conversation. Once he finished talking, he SHOULD walk to the center of the temple, and then everything goes pear-shaped (You know what I mean if you've seen it). He didn't, and I had to console activate the animation, which took place where he stood beside me. Then, it looks like everything is going to continue smoothly from here on out. Anyhow, that's that! I've not added any new mods for at least a month, though I did update Better Cities and All Natural about a week ago. In addition, this is the only instance of the Main Quest being interrupted (I assume by a mod) that has happened thus far. I've attached my load order again, and if anyone could help me out, I'd appreciate it. Another Nexus user several months ago believed the Paradise glitch where Martin travels to Bloodcrust Cavern was caused by Starx Vanilla Vampires, but I deactivated that, and it didn't solve the problem. Other then that, I'm stumped! Thanks in advance if anyone has encountered and solved any of these problems. Link to comment Share on other sites More sharing options...
diosoth Posted April 10, 2012 Share Posted April 10, 2012 offhand, I'd guess something messed with NPC path grids terribly, enough to mess with Martin's movements, or the main quest is being conflicted by another quest mod. Link to comment Share on other sites More sharing options...
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