fg109 Posted April 10, 2012 Share Posted April 10, 2012 Well, considering that a cell is 4096x4096 units, I suspect that it's impossible to obtain references from a cell that hasn't been loaded, or has been unloaded. Link to comment Share on other sites More sharing options...
gulogulo Posted April 11, 2012 Author Share Posted April 11, 2012 Thanks. This could be true. Is there a way to expand the number od cells that are being loaded? Link to comment Share on other sites More sharing options...
gulogulo Posted April 11, 2012 Author Share Posted April 11, 2012 Confirmed! Its the number of loaded grids. Beyond the loaded grids there is nonhing, no actors. By writing this in Skyrim.ini: uGridsToLoad=9 (default = 5)uInterior Cell Buffer=50uExterior Cell Buffer=100 I have been able to detect actors at the distance of 24k alas at the cost of performance (more time needed). Link to comment Share on other sites More sharing options...
gulogulo Posted April 21, 2012 Author Share Posted April 21, 2012 There is some strange side effect. From time to time an actor in the radius of spell disappears for a second and there is some strange flash of light. I think it is similar to spriggan call of the wild effect. I have no idea how to fix it. Any help should be most appreciated. Link to comment Share on other sites More sharing options...
gulogulo Posted April 22, 2012 Author Share Posted April 22, 2012 I just tweaked some flags in the last magic effect of the chain and problem solved! Link to comment Share on other sites More sharing options...
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