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gulogulo

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Everything posted by gulogulo

  1. I apologise, but I am very curious. What mods you are using to create the werewolf pack?
  2. Try this: Float lastmagickavalue Actor Victim Event OnEffectStart(Actor akTarget, Actor akCaster) lastmagickavalue ..................... Victim = akTarget RegisterForSingleUpdate(1.0) EndEvent Event OnUpdate() Victim.DamageAV .............................. Victim.DamageAV ............................. RegisterForSingleUpdate(1.0) EndEvent
  3. @rift31 You will propably need several profiles since my mod improves many types of gameplay. I use my mod with Mod Organizer as well on 6 different profiles. Have good fun!
  4. You may want to take a look at minion system in my mod Advanced Skyrim Overhaul on Skyrim Nexus. It is compatible with follower mods. It will allow you to order minions forward, attack selected target and much, much more ..... You will find the vanilla command system pathetic.
  5. Try Advanced Skyrim Overhaul. Look for the minion system. It allows you to order followers to do almost everything. Especially you can order them to wait a pinpointed place or the reverse - order them to attack a far away target. If you want a stealthy follower - try the green bane from the above mod. It has unique AI that allows it to stealthly execute attack command. Its not strictly a follower though. Rather a monstrous pet but you may like it.
  6. I think you should try my mod Advanced Skyrim Overhaul (check out undead pack). It allows you to have an army of raised decaying undead and command it. There is no mass reanimate spell though. You must raise each corpse individually.
  7. AFT+Advanced Skyrim Overhaul (check out Minion system) You can also add some horse mod if you want the follower to have mounted combat
  8. If you want to play as necromancer then I can see only one mod that allows you to do so. Its my mod - Advanced Skyrim Overhaul. I do realise that the last sentance sounds like a crude brag but for me playing as necromancer means commanding undead. And to my knowledge no other mod allows you to command them, especially the reanimated ones.
  9. Why dont you try my mod Advanced Skyrim Overhaul? It will allow you to meet green bane (stealthy and venomous predator) and dwemer terminator (eqipped with explosive bolts or automatic rifle or even mines). The mod also gives smell to animals.
  10. If you are interested in flying race please check out dragorian in my mod Advanced Skyrim Overhaul.
  11. If you are looking for something truely beasty check out my mod Advanced Skyrim Overhaul
  12. Nature of the beast 2 / advanced skyrim overhaul ?
  13. I had the same problem with Requiem and decided to make telekinesis barrier spell. A concantration spell that blocks everything in front of me. Problem solved.
  14. These are very interesting ideas. I like the idea with concentration spell turning fire and forget. There should be some king of mental struggle at the beginning and its time and outcome should depend on illusion skill and magicka of you and the target. I like the idea about wisper. I also like the idea about phantoms but I think they should be vidible only to victim. However for me the biggest issue is how you cast spells. You shoot them from hand when you should apply them undetected even without eye contact.
  15. Hi! I would like to disable temporary via script specific vanilla control keys like jump, run or back while leaving others intact. Anyone has any idea? If thats not possible, then I wonder if I can change specific control keys via script. I dont want to disable all keys but only specific like jump, run or back.
  16. OK. I have tried several times. I even tried "DisablePlayerControls", "EnablePlayerControls" and "SetPlayerAIDriven" All I get is the movement along z axis and not x axis. In other words I have turned around and not looked up. Its unnerving.Its the last piece of puzzle I must solve.
  17. @ YngvieMalmsteen Well you can always wield staff and some melee weapon. But thats not so important for me. What matters for me is that you can wield 2 completely different spells.
  18. Skyrim is FAR better. From my perspective as player the land feels so alive. Rivers flow, insects or birds fly etc. MAgic is far better. It has fire and forget spells and concentration spells. In addition shouts or lesser powers. You can reanimate dead. And you can dual wield. The only thing Im lacking is water combat. From my perspective as modder ..... papyrus is so much better. More commands. There is no ridicolous length cap for scrpits. I had to split one script for Oblivion in half to achieve my goal. When we come to the CK ..... this is the best part. Be aware that we have for the first time the opportunity to create AI packages! And you can apply them dynamically via quest aliases. This has allowed me to create minion system to control other actors. They can do almost evrything now: attack take pointed position, scout forward, loot, open or bash doors, pull levers, mine, chop wood, craft. Whatever you want. Possibilities are almost limitless. Quest aliases allow me to detect everything which improves my smell. You can smell tomato in barrel in distant village if you have the right wind. They also allow to make other things like for example black hole effect that devours everything nearby. I can also manipulate image space modifier which allowed me to make dynamic or passive night eye. Its no longer binary. Its strenght depends on level of light. I could go like this for a long time. And it has nothing to do with making graphic resources. Hell, I cant make any graphic resources! When I compare my current mod for Skyrim with its equivalent for Oblivion the old mod looks like bad joke.
  19. Just beong curious but do you have any climbing animations?
  20. I have created a portal spell that does just that. I use moveto command as well.
  21. @All Thank you. I will try your proposals. @Hoamaii Im currently making a flight system for my new winged race called Dragorian. To be specific flying is already made. Now its time for gliding. Because when gliding you cannot in general gain altitude I want the player to look at least slightly down while gliding. The best would be to make the player gradually lower gaze to appropriate level.
  22. Hello! I have a suprising problem! For some reason I cannot make the player to look up or down via script. Do you have any ideas how to achieve this?
  23. Try Advanced Skyrim Overhaul - my mod. Search in the readme for the minion system. You should find It very interesting
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