sunheart Posted March 2, 2018 Share Posted March 2, 2018 I need some troubleshooting tips to find out which mod is breaking a vanilla Fighters Guild quest (The Desolate Mine), please.The 3 NPCs that should show up in the cell don't show at all.I think it's their script being broken - but how can I track down which mod is modifying a script?Or maybe the NPCs have changed via a mod - but without them loading in the cell how can I determine which mod modified them? I have unloaded the likely culprit mods and retried the quest, but no fix. And with about 200 mods unloading even small batches at a time would take hours. Link to comment Share on other sites More sharing options...
Surilindur Posted March 8, 2018 Share Posted March 8, 2018 You can use TES4Edit and/or the Construction Set to check any related records like scripts and get a list of files that edit them pretty easy, however finding the actual records at first might take some time in TES4Edit, but not necessarily. I do not know where you should start looking, unfortunately, but TES4Edit would be one option to scan all edits to some records pretty quick. If that helps? :ermm: Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted March 11, 2018 Share Posted March 11, 2018 Edit these NPC's and the quest's script then check for conflicts using ObMM. Link to comment Share on other sites More sharing options...
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