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Dear mod authors that put stuff into the player inventory


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That method is 95% identical to what I posted. The main difference is I had issues with getstagedone() and deferred to objectives.

 

Ironically, I finally ran into an end user whoâs having issues because he uses an alt start mod. Looks like I may decide to move to the location change method.

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You can use the vanilla script added by Creation Club.

 

Fallout 4\Data\scripts\creationclub\StartAfterCharGenScript.pex

 

That MQ102.Stage(10) script will not work for mods that need to be active directly post cryo in vault 111.

 

But, it is super useful as it is probably the root cause of many (hundreds) FastStart issues such as timescale being set to zero between 102.10 and 102.15 and "invisible skinned PipBoys". Everything I do at the stage 10 trigger for non club users to be ready at the end of the lift animation has to be re-done at stage 15 (radios on)

 

Thank-you :)

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