Jump to content

[LE] Creating Video Cutscenes (i.e. FMV) For Skyrim


Recommended Posts

Starting 1 compile threads for 1 files...
Compiling "QF_NewMod_02000D62"...
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(20,0): variable fadeToBlackImod is undefined
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(20,16): none is not a known user-defined type
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(22,0): variable fadeToBlackImod is undefined
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(22,22): variable fadeToBlackHoldImod is undefined
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(22,16): none is not a known user-defined type
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(26,0): variable fadeToBlackHoldImod is undefined
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(26,26): variable fadeToBlackBackImod is undefined
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(26,20): none is not a known user-defined type
No output generated for QF_NewMod_02000D62, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on QF_NewMod_02000D62

https://www.youtube.com/watch?v=grUOMEWlc0Y

 

 

 

So this guy managed to do it. Which leads me to believe that the idea of video cut scenes seen in games such as KOTOR, FMV games etc. are possible in skyrim and possibly in more situations than just quest finishing.

 

To me - the idea of starting a fight, and a small hype video plays of Skyrim Machinima showcasing the type of fighter your character is - to add some pomp and circumstance to the game is great.

 

The potential for story telling for Mod Quest Makers will also increase ten-fold.

 

 

Too bad I couldn't manage it but maybe someone out there will be able to produce some form of methodology that anyone can use. This would revolutionize things for sure.

 

 

*Edit

 

I found out that the 'Game.playbink ("insert bik video title here")' works.

 

I put in my video of Carth Onasi talking to Atton Rand from KOTOR/II during the Lucan - Riverwood quest and it worked like a bloody charm.

 

If I can find out how to input a skip-able video each time there is a fight let's say - then I'd really be cooking.

Edited by FriendlyAnt
Link to comment
Share on other sites

Starting 1 compile threads for 1 files...
Compiling "QF_NewMod_02000D62"...
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(20,0): variable fadeToBlackImod is undefined
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(20,16): none is not a known user-defined type
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(22,0): variable fadeToBlackImod is undefined
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(22,22): variable fadeToBlackHoldImod is undefined
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(22,16): none is not a known user-defined type
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(26,0): variable fadeToBlackHoldImod is undefined
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(26,26): variable fadeToBlackBackImod is undefined
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(26,20): none is not a known user-defined type
No output generated for QF_NewMod_02000D62, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on QF_NewMod_02000D62

https://www.youtube.com/watch?v=grUOMEWlc0Y

 

 

 

In case you're wanting to fix the compile errors, you need to create the properties fadeToBlackImod and fadeToBlackHoldImod. They are of type ImageSpaceModifier. Then you can auto fill them in the fragment property window. Though if named properly they should auto fill when you create them. The guy in that video already had the properties created which is why when he pasted his code it didn't popup the errors.

Link to comment
Share on other sites

I thought it was common knowledge that you can call PlayBink from inside of papyrus. The only caveat is that the cutscenes are unskippable. But it's certainly doable, i've implemented a few cutscenes into my own project.

 

Thanks for the lead that lead me to the video that gave me the command to do this. Pomp and circumstance of an unprecedented level in Skyrim here I come!

Link to comment
Share on other sites

 

Starting 1 compile threads for 1 files...
Compiling "QF_NewMod_02000D62"...
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(20,0): variable fadeToBlackImod is undefined
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(20,16): none is not a known user-defined type
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(22,0): variable fadeToBlackImod is undefined
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(22,22): variable fadeToBlackHoldImod is undefined
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(22,16): none is not a known user-defined type
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(26,0): variable fadeToBlackHoldImod is undefined
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(26,26): variable fadeToBlackBackImod is undefined
D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_NewMod_02000D62.psc(26,20): none is not a known user-defined type
No output generated for QF_NewMod_02000D62, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on QF_NewMod_02000D62

https://www.youtube.com/watch?v=grUOMEWlc0Y

 

 

 

In case you're wanting to fix the compile errors, you need to create the properties fadeToBlackImod and fadeToBlackHoldImod. They are of type ImageSpaceModifier. Then you can auto fill them in the fragment property window. Though if named properly they should auto fill when you create them. The guy in that video already had the properties created which is why when he pasted his code it didn't popup the errors.

 

 

No need now, but thanks for taking the time to reply.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...