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LOD Issues


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Recently reinstalled FO3 and got through all the hoops I've had to jump through, before (GfWL, dead dependancies, broken mods, etc). After booting it up and loading in without a crash for the first time in my history, I noticed there was still a problem, and it was a peculiar one:




As you can see, the LOD is way off and I'm not sure what caused it. Normally, I've exited Vault 101 and have seen the Washington Monument in the distance (which always gives me giddy chills) but, this time, I can't even see Springvale Elementary. The 'ghosts' you see are obviously the static models but they only appear if I'm looking anywhere from South East to South. Any other direction just has empty, rocky ground.


I've never had this issue, before, and am using mods, but I've also done a clean save without mods and the problem persists. I've tried editing almost everything with LOD in the .ini to no avail and am at a complete loss.


Just in case, I've added the load order, below.



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Too many plugins, you are overloading your system. You need to reduce it by about 50. I surprised the game will even start.

 

Compatibility patches must load after the last mod that is being patched (WMK, RH).

 

Are you sure you need all the ya disguises plugins. You have on that has them merged.

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Too many plugins, you are overloading your system. You need to reduce it by about 50. I surprised the game will even start.

 

Compatibility patches must load after the last mod that is being patched (WMK, RH).

 

Are you sure you need all the ya disguises plugins. You have on that has them merged.

I made a mistake with the yaDisguises, thank you for pointing that out. As for too many mods, I thought that's what the issue was, as well but,a s I said, I did a clean save with all mods disabled and the problem still persisted. I have no idea what you're saying in regards to the compatability patches; I understand that the mods they patch must load before the patches, themselves, and they are already structured that way.

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WeaponModKits - FWE Master Release.esp=1 Should after the WMK plugins.

 

RH_FWE_Bridge.esp=1 Should load after FWE.

 

StreetLights.esm=1 Should load between ThePitt and BrokenSteel.

Thank you for those tips but, once again, that does not fix my problem. The problem persists even after a clean save, a save with absolutely no mods installed.

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