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The Entire Continent of Tamriel


skyline45

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Hey guys, I have a quick question thats been buggin me for a bit.

 

For those that weren't aware, The Entire Continent of Tamriel in already in Skyrim. Just completely undetailed.

 

http://ppsh-41.tumbl...ilt-into-skyrim

(Referring to this^^^)

 

I was wondering if there was a mod team out there that has taken the task of trying to import cell's and the data need from oblivion and morrowind into Skyrim? Do we know if its even possible to use the data from the previous games, just re-loaded into the Skyrim engine?

 

I'm a modder in the senses that I mod my game with the amazing mods you guys create (Btw AMAZING JOB on everything yall do. On every game not just Skyrim. These games wouldnt be as epic if stuck in vanilla.) but I know nothing about code or the CK. It just looks like the engine might be able to handle the data from previous games. Kind of like how you could import stuff from Fallout 3 to Fallout NV.

 

This could be completely impossible idk like I said I'm not very good at the coding thing. I thought I'd at lest put the suggestion out there if it hasnt already been so.

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For starters, it's illegal to import anything from Oblivion and Morrowind (or any game for that matter).

I believe someone is trying to make a new continent worldmap using some data (not importing) from those games. Last I heard, they had run into a bit of a problem. Seems that the Skyrim map disappeared when they tested it.

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For starters, it's illegal to import anything from Oblivion and Morrowind (or any game for that matter).

I believe someone is trying to make a new continent worldmap using some data (not importing) from those games. Last I heard, they had run into a bit of a problem. Seems that the Skyrim map disappeared when they tested it.

 

 

I dont understand how it could be illegal if you owned both games? And when did the law ever stop the interwebs creating amazingness? I think never ^.^ lol

 

I understand one wouldnt be able to publish the mod though which would kind of defeat the purpose..... But my next question is how did people import stuff to Fallout NV from Fallout 3 if that is against the agreements?

 

That kewl modding groups are already trying to tackle this massive project. I did some research last night, and my question is why dont all these modding groups join forces? I counted 3 in the little time I took researching, and there was a lone modder that was so brave to try to do it him self lol. He only got to half-way creating Bruma, but A for effort xD

Edited by skyline45
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It would be illegal because you are taking content from those games and putting it into a game it was not intended to be used in. For people who DON'T have all the games, this would give them access to content they have not paid for, which is stealing and piracy. Most developers get very touchy about porting their content, very few, and I mean, VERY few will even discuss the option of allowing you to do it. Bethesda will hit you with a cease and desist order if you attempt to port their content into other games, even if they're other games they have made. If you refuse to stop, they will pursue legal action against you, and you will lose. If you remake the worlds (Which would be necessary for Morrowind anyway, because the Red Mountain exploded, and changed the shape of Vvardenfel anyway), they wouldn't have anything to say, as long as you DIDN'T use their content. You would have to make it all by hand, from scratch, and you can't use story elements from the game.

 

People imported stuff from FO3 to New Vegas because most of the content was either already in the game and tweaked, completely remade, or it was custom content that Bethesda has no control over. Third-party modifications are the property of the people that made them, and thus are not under Bethesda's legal rights to tell you no. It's the modder's rights that get stomped on when people port stuff without their permission.

 

And people don't join forces to create these mods for a few simple reasons:

 

1: They have completely different work styles that may not be compatible with each other.

2: They have completely different directions they're going. One might want to make it closer to a game that they know and love, others might want to stylize it a bit more, and they can't agree.

3: People on one team may not really like the people on the other team. It may not have anything to do with the mod, and it may not be personal at all.

4: They just don't want to.

 

There are probably a host of other reasons they wouldn't be able to join together, but it's not my place to say, really.

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It would be illegal because you are taking content from those games and putting it into a game it was not intended to be used in. For people who DON'T have all the games, this would give them access to content they have not paid for, which is stealing and piracy. Most developers get very touchy about porting their content, very few, and I mean, VERY few will even discuss the option of allowing you to do it. Bethesda will hit you with a cease and desist order if you attempt to port their content into other games, even if they're other games they have made. If you refuse to stop, they will pursue legal action against you, and you will lose. If you remake the worlds (Which would be necessary for Morrowind anyway, because the Red Mountain exploded, and changed the shape of Vvardenfel anyway), they wouldn't have anything to say, as long as you DIDN'T use their content. You would have to make it all by hand, from scratch, and you can't use story elements from the game.

 

People imported stuff from FO3 to New Vegas because most of the content was either already in the game and tweaked, completely remade, or it was custom content that Bethesda has no control over. Third-party modifications are the property of the people that made them, and thus are not under Bethesda's legal rights to tell you no. It's the modder's rights that get stomped on when people port stuff without their permission.

 

And people don't join forces to create these mods for a few simple reasons:

 

1: They have completely different work styles that may not be compatible with each other.

2: They have completely different directions they're going. One might want to make it closer to a game that they know and love, others might want to stylize it a bit more, and they can't agree.

3: People on one team may not really like the people on the other team. It may not have anything to do with the mod, and it may not be personal at all.

4: They just don't want to.

 

There are probably a host of other reasons they wouldn't be able to join together, but it's not my place to say, really.

 

 

Well thats all well and good. Still a retarded law if you ask me. You simply make a script to check for an exe of the previous games before it loads the cells from the previous game or something like that, but I understand. Our culture is too greedy to let ideas be built upon other ideas. That is unless you got that dollar ;D

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Well, if you spent years working on something just to have someone take it, put it to use somewhere else, and not give you credit? It protects your hard work, allowing you to be recognized for your talent. Some companies are just more strict in enforcing their rights than others. Bethesda is one of those. Valve doesn't care, so long as you make it clear it's not their official work, and it's remade on an engine that they designed (See the Black Mesa mod for an example).

 

And making an .exe that checks to see if they're installed would work, except that then you have people borrowing their friends or pirating the games who otherwise wouldn't just so that they can play the mod. It then makes the problem even larger. Ideas can be built up from other ideas, you just have to make it yourself. Ideas can inspire, but you can't take someone else's work and claim it as your own, or diminish the efforts of someone else. It's like taking someone's favorite cookie recipe, slapping it together haphazardly, and saying "I got this from Mr. Jenkins!" Mr. Jenkins gets a bad rep for making horrible cookies, when in reality, his cookies were great, it's just the other person failed to make them right. Proper credits for proper work. Besides, what would you be more proud of, importing from another game with a different distance scale to make something a bit awkwardly-sized, or remaking it by hand yourself to be better than the original developer's versions?

 

It's not about greed, it's about pride. We want people to know that OUR hard work went into something that grand and epic, and when people import our work without our permission into something else, even if it's something else we created, then the effect of our hard work gets diminished. I wouldn't want something that I spend half a decade working on to just be flippantly slapped into another game, because I can't control the quality of the port, and whatever problems arose from the port reflects on me and my hard work, which is not on display correctly.

 

Besides, what would you be more proud of, importing from another game with a different distance scale to make something a bit awkwardly-sized, or remaking it by hand yourself to be better than the original developer's versions? Personally, I would rather remake them myself rather than importing them, because then I have control over what goes in, what comes out, and how the world shapes itself to be. Landscapes change in 200 years.

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legal problem is circumventable. the way is to make models who are enough far from originals to seem another thing: an example of this is UFO:AI.

and obviuously you can't put the morrowind quest in the "sky-wind" and it will be stupid.. because 400 years was passed...

about the names and geografic place there are no problem because all of them are well descripted in skyrim as in all elder scroll, and this game is made to be modded using all the stuff present ingame.

 

the real problem is that tamriel is Very Huge.. many toke this quest, but anyone succeded: in oblivion there was wonderful mods adding regions(anequina etc.): there was always conflicts between projects, bugs, and often fps problems... modders make this for fun, and such mods need an amount of time that a person who needs to work (and to have a social life....) can't put in it. Bethesda and the others game houses pay well their large staff, and despite this to do a game it's needed sometimes years..

Edited by Jodi79
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