Scorpial Posted April 12, 2012 Share Posted April 12, 2012 Alright, I've never used Nifskope or any of those programs, but I've recently fallen in love with the "Skinny" Type 6 bodyshape. Sadly, most clothing don't fit it and since I don't want to become dependent on the community here (I know everyone has work to do), I wanted to learn how to fit armors to that body myself. Could someone point me in the direction of a tutorial to do this? Preferrably one that is extremelly newbie friendly xD Link to comment Share on other sites More sharing options...
prodigium Posted April 12, 2012 Share Posted April 12, 2012 (edited) I'd just get Blender and read up on this guide a bit: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro And more specific to Fallout: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_1#Importing_into_Blender_all_parts_of_the_body http://wiki.tesnexus.com/index.php/Creating_armor_mashups_for_fallout And basically all you need to when you have Blender up and running: Import the nude body you want to fit the armor to, remove the skeleton, hide the rest. Then import the armor, erase the meatcaps, skeleton and the old body -> unhide the body you first imported and then just fit the armor to the body by pulling/scaling vertices until it fits nicely. If the new body is very different from armors original body, you might want to copy the weights. After that just select all, import a new skeleton to it and export away. This doesnt contain all the steps you have to do, but as a general picture of what to do the above should work fine. If you need more help or specifics ask away. EDIT: Oh and remember to clean up the nude body mesh by erasing all the bits that wont be visible anyway, makes the mesh more efficient and decreases the chance of any clipping to occur. Edited April 12, 2012 by prodigium Link to comment Share on other sites More sharing options...
thatsameguy Posted April 12, 2012 Share Posted April 12, 2012 (edited) edit ninja'd just do what the above guy says it will help a lot Edited April 12, 2012 by thatsameguy Link to comment Share on other sites More sharing options...
Scorpial Posted April 12, 2012 Author Share Posted April 12, 2012 Thank-you, I will read it as thorougly as I can. I'm really determined lol! I think I tried this once, but it took FOEVER to get the armor to fit on the body... I had to do every single dot, and I KNOW there's another way to do this, there has to be haha! Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted April 12, 2012 Share Posted April 12, 2012 Proportional edit. Link to comment Share on other sites More sharing options...
prodigium Posted April 12, 2012 Share Posted April 12, 2012 Use ' Proportional Edit ' for most of the initial fitting, you can finetune by manipulating individual vertices alone if it needs it. Fitting armors to a new body is relatively quick and easy once you just get used to Blender. And yeah, read up on a few tutorials and experiment, it'll start going smoothly very quickly. Link to comment Share on other sites More sharing options...
Scorpial Posted April 12, 2012 Author Share Posted April 12, 2012 Awesome :) That's very encouraging actually. Hopefully I'll be able to get my game exactly like how I want it.~! Link to comment Share on other sites More sharing options...
Scorpial Posted April 12, 2012 Author Share Posted April 12, 2012 Oh wow. It's working like a charm. The proportional edit makes this SO much faster o_O Still takes me a little while since I'm pretty new, but I'm just about done an armor for myself! :D Link to comment Share on other sites More sharing options...
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