Dolly98 Posted March 8, 2018 Share Posted March 8, 2018 If SKSE is out for SE, why can't Racemenu be ported over? Link to comment Share on other sites More sharing options...
Deleted46821278User Posted March 8, 2018 Share Posted March 8, 2018 Read Expired's comment about it on the LE page: SSE UpdateMost features have already been ported successfully, the features still missing are Overlays, Bodygen, Sculpting, and Import/Export. However presets will still load with sculpt data and should technically function.The alpha has not been officially released because I have not gated any of the features that do not work and I don't want to be dealing with complaints regarding those features.However if you are still determined to try the alpha:https://github.com/expired6978/SKSE64Plugins/releasesThis alpha does not include the base mod, this only includes the SKSE64 plugin which drives most of the features. Link to comment Share on other sites More sharing options...
Dolly98 Posted March 8, 2018 Author Share Posted March 8, 2018 Read Expired's comment about it on the LE page: SSE UpdateMost features have already been ported successfully, the features still missing are Overlays, Bodygen, Sculpting, and Import/Export. However presets will still load with sculpt data and should technically function. The alpha has not been officially released because I have not gated any of the features that do not work and I don't want to be dealing with complaints regarding those features. However if you are still determined to try the alpha:https://github.com/expired6978/SKSE64Plugins/releasesThis alpha does not include the base mod, this only includes the SKSE64 plugin which drives most of the features. thanks :) Link to comment Share on other sites More sharing options...
Deleted46821278User Posted March 9, 2018 Share Posted March 9, 2018 No worries :) Link to comment Share on other sites More sharing options...
Deleted6773806User Posted April 9, 2018 Share Posted April 9, 2018 Thanks from a rando googling for answers. Link to comment Share on other sites More sharing options...
Anonymous12123 Posted May 1, 2018 Share Posted May 1, 2018 seconded Link to comment Share on other sites More sharing options...
thestigma Posted May 2, 2018 Share Posted May 2, 2018 So TLDR you can run racemenu in SE if you don't mind some of the features being disabled (and you are ok with the risks of using an alpha). I havnen't dug into this myself yet, but essentially it should mean that you should be able to load presets fine, but actually sculpting a new face isn't going to work. In theory you should be able to run a temporary installation of Oldrim, install the mods you need to create your character, then export that preset to SE and it should be fine assuming that you add the same asset-mods to SE of course (hair, bodytypes, skin ect.). If that's too much work for a custom character then just go search for an existing preset you like - or more broadly add one of the better-charcter-presets mods that add reworked presets to the normal character generation. They usually aren't as extremely fine-tuned as the one-off customs but they are at least far better than the horrible vanilla ones that barely look humanid. Link to comment Share on other sites More sharing options...
lilfoxtrot Posted May 11, 2018 Share Posted May 11, 2018 "In short, Seramore was an idiot who didn't understand anything." - Me (In response to an idiotic quote made by Seramore) Link to comment Share on other sites More sharing options...
PyroBlitz Posted May 14, 2018 Share Posted May 14, 2018 Any word on when overlays will be usable again? Link to comment Share on other sites More sharing options...
Jayombie Posted May 20, 2018 Share Posted May 20, 2018 I use RM and using Alpha 5 plugins.... (issues with Alpha 6) Been using it now for months and all good. Link to comment Share on other sites More sharing options...
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