spacetoaster9000 Posted April 12, 2012 Share Posted April 12, 2012 I've spent all day trying to figure out what I'm doing wrong. I load the femalebody_0.nif file into NifSkope, change the user version, and delete the BSLightingShaderProperty, Just as the tutorial I'm using says to do. I notice that in the pictures the tutorial provides the body mesh is all white, and doesn't have the grey underwear on it that mine does. I imported the modified nif. file into blender and all I see is the underwear and some floating pink dots that is supposedly the body mesh. When I imported, I did get an error saying "python script error: check console" which makes me think there was something else I needed to modify in NifSkope, but I don't have any idea what it might be. I'm going to continue searching for a solution... but seeing as I haven't had any luck yet, I thought I'd go ahead and try posting here. If anyone knows what the heck is wrong here please help me out. I have some sweet designs sketched out for some armor I'd like to make, and I'd like to follow through with it. Link to comment Share on other sites More sharing options...
coralfang Posted April 12, 2012 Share Posted April 12, 2012 Did you check the console to see what the error is? it's that little black window that opens with blender...like a cmd Link to comment Share on other sites More sharing options...
bloxcrawler47 Posted August 28, 2012 Share Posted August 28, 2012 i have the same problem i think im even using the same tutthis is what it get in the console for femalebody_0.nif Blender NIF Scripts 2.5.5 (running on Blender 249, PyFFI 2.1.5)pyffi.toaster:INFO:--- fix_mergeskeletonroots ---pyffi.toaster:INFO: ~~~ NiNode [FemaleBody_0.nif] ~~~pyffi.toaster:INFO:--- fix_sendgeometriestobindposition ---pyffi.toaster:INFO: ~~~ NiNode [FemaleBody_0.nif] ~~~pyffi.toaster:INFO: sending geometries to bind positionpyffi.toaster:INFO:--- fix_senddetachedgeometriestonodeposition ---pyffi.toaster:INFO: ~~~ NiNode [FemaleBody_0.nif] ~~~pyffi.toaster:INFO: sending detached geometries to node positionpyffi.toaster:INFO:--- fix_sendbonestobindposition ---pyffi.toaster:INFO: ~~~ NiNode [FemaleBody_0.nif] ~~~pyffi.toaster:INFO: sending bones to bind positionpyffi.toaster:INFO:--- fix_scale ---pyffi.toaster:INFO: scaling by factor 0.100000pyffi.toaster:INFO: ~~~ NiNode [FemaleBody_0.nif] ~~~pyffi.toaster:INFO: ~~~ NiTriShape [FemaleUnderwear] ~~~pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~pyffi.toaster:INFO: ~~~ BSDismemberSkinInstance [] ~~~pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~pyffi.toaster:INFO: ~~~ NiTriShape [FemaleUnderwearBody:0] ~~~pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~pyffi.toaster:INFO: ~~~ BSDismemberSkinInstance [] ~~~pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC Pelvis [Pelv]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC Spine [spn0]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC L Thigh [LThg]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC R Thigh [RThg]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC Spine1 [spn1]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC Spine2 [spn2]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC R Clavicle [RClv]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC R UpperarmTwist1 [RUt1]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC R UpperarmTwist2 [RUt2]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC L Clavicle [LClv]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC L UpperarmTwist1 [LUt1]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC L UpperarmTwist2 [LUt2]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC L Calf [LClf]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC R Calf [RClf]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC R UpperArm [RUar]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC R Forearm [RLar]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC R ForearmTwist1 [RLt1]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC R ForearmTwist2 [RLt2]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC L UpperArm [LUar]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC L Forearm [LLar]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC L ForearmTwist1 [LLt1]] ~~~pyffi.toaster:INFO: ~~~ NiNode [NPC L ForearmTwist2 [LLt2]] ~~~Traceback (most recent call last): File "C:\Apps\Blender\.blender\scripts\bpymodules\nif_common.py", line 1227, in gui_button_event self.gui_exit() File "C:\Apps\Blender\.blender\scripts\bpymodules\nif_common.py", line 1579, in gui_exit self.callback(**self.config) File "C:\Apps\Blender\.blender\scripts\import\import_nif.py", line 3750, in config_callback importer = NifImport(**config) File "C:\Apps\Blender\.blender\scripts\import\import_nif.py", line 274, in __init__ self.import_root(root) File "C:\Apps\Blender\.blender\scripts\import\import_nif.py", line 352, in import_root b_obj = self.import_branch(root_block) File "C:\Apps\Blender\.blender\scripts\import\import_nif.py", line 543, in import_branch n_child, b_armature=b_armature, n_armature=n_armature) File "C:\Apps\Blender\.blender\scripts\import\import_nif.py", line 439, in import_branch b_obj = self.import_mesh(niBlock) File "C:\Apps\Blender\.blender\scripts\import\import_nif.py", line 2348, in import_mesh bodypart_wrap.set_value(bodypart.body_part) File "C:\Python26\lib\site-packages\pyffi\object_models\xml\enum.py", line 120, in set_value raise ValueError('invalid enum value (%i)' % val)ValueError: invalid enum value (32) i also noticed that in NifSkope the mesh (shiny grey parts) was only of the underwear and bra the rest was a white replacement body in the render window Link to comment Share on other sites More sharing options...
LilTuggle Posted August 29, 2014 Share Posted August 29, 2014 Same here. it works with everything besides the body. Link to comment Share on other sites More sharing options...
ScrollThief84 Posted August 29, 2014 Share Posted August 29, 2014 Ok, this is what you need to do: Open up the nif file in NifSkope and click on "NiHeader". Then go to "Block Details" and change "User Version" to 11 and "User Version 2" to 34. Once that is done, save and ctrl+del all of the "BSLightingShaderProperty" node's. Save again and bam import into blender. :) Link to comment Share on other sites More sharing options...
LilTuggle Posted August 30, 2014 Share Posted August 30, 2014 i've done all of that but it still doesn't work Link to comment Share on other sites More sharing options...
neomonkeus Posted August 30, 2014 Share Posted August 30, 2014 I suggest reading this post, rather than me just copy pasting the same info - http://forums.nexusmods.com/index.php?/topic/2006719-cant-import-shields-to-blender/ Link to comment Share on other sites More sharing options...
ScrollThief84 Posted August 30, 2014 Share Posted August 30, 2014 That's really weird. It should have worked... What version of blender are you using? Link to comment Share on other sites More sharing options...
neomonkeus Posted August 30, 2014 Share Posted August 30, 2014 That's really weird. It should have worked... What version of blender are you using? Think you should read my post too to explain how to read the console output. Link to comment Share on other sites More sharing options...
ScrollThief84 Posted August 30, 2014 Share Posted August 30, 2014 Oh, my mistake neomonkeus. Sorry. :( :) Link to comment Share on other sites More sharing options...
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