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Body mesh in blender, only seeing underwear


spacetoaster9000

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I've spent all day trying to figure out what I'm doing wrong. I load the femalebody_0.nif file into NifSkope, change the user version, and delete the BSLightingShaderProperty, Just as the tutorial I'm using says to do. I notice that in the pictures the tutorial provides the body mesh is all white, and doesn't have the grey underwear on it that mine does. I imported the modified nif. file into blender and all I see is the underwear and some floating pink dots that is supposedly the body mesh. When I imported, I did get an error saying "python script error: check console" which makes me think there was something else I needed to modify in NifSkope, but I don't have any idea what it might be. I'm going to continue searching for a solution... but seeing as I haven't had any luck yet, I thought I'd go ahead and try posting here. If anyone knows what the heck is wrong here please help me out. I have some sweet designs sketched out for some armor I'd like to make, and I'd like to follow through with it.
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  • 4 months later...

i have the same problem i think im even using the same tut

this is what it get in the console for femalebody_0.nif

 

Blender NIF Scripts 2.5.5 (running on Blender 249, PyFFI 2.1.5)

pyffi.toaster:INFO:--- fix_mergeskeletonroots ---

pyffi.toaster:INFO: ~~~ NiNode [FemaleBody_0.nif] ~~~

pyffi.toaster:INFO:--- fix_sendgeometriestobindposition ---

pyffi.toaster:INFO: ~~~ NiNode [FemaleBody_0.nif] ~~~

pyffi.toaster:INFO: sending geometries to bind position

pyffi.toaster:INFO:--- fix_senddetachedgeometriestonodeposition ---

pyffi.toaster:INFO: ~~~ NiNode [FemaleBody_0.nif] ~~~

pyffi.toaster:INFO: sending detached geometries to node position

pyffi.toaster:INFO:--- fix_sendbonestobindposition ---

pyffi.toaster:INFO: ~~~ NiNode [FemaleBody_0.nif] ~~~

pyffi.toaster:INFO: sending bones to bind position

pyffi.toaster:INFO:--- fix_scale ---

pyffi.toaster:INFO: scaling by factor 0.100000

pyffi.toaster:INFO: ~~~ NiNode [FemaleBody_0.nif] ~~~

pyffi.toaster:INFO: ~~~ NiTriShape [FemaleUnderwear] ~~~

pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~

pyffi.toaster:INFO: ~~~ BSDismemberSkinInstance [] ~~~

pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~

pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~

pyffi.toaster:INFO: ~~~ NiTriShape [FemaleUnderwearBody:0] ~~~

pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~

pyffi.toaster:INFO: ~~~ BSDismemberSkinInstance [] ~~~

pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~

pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC Pelvis [Pelv]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC Spine [spn0]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC L Thigh [LThg]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC R Thigh [RThg]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC Spine1 [spn1]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC Spine2 [spn2]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC R Clavicle [RClv]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC R UpperarmTwist1 [RUt1]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC R UpperarmTwist2 [RUt2]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC L Clavicle [LClv]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC L UpperarmTwist1 [LUt1]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC L UpperarmTwist2 [LUt2]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC L Calf [LClf]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC R Calf [RClf]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC R UpperArm [RUar]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC R Forearm [RLar]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC R ForearmTwist1 [RLt1]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC R ForearmTwist2 [RLt2]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC L UpperArm [LUar]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC L Forearm [LLar]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC L ForearmTwist1 [LLt1]] ~~~

pyffi.toaster:INFO: ~~~ NiNode [NPC L ForearmTwist2 [LLt2]] ~~~

Traceback (most recent call last):

File "C:\Apps\Blender\.blender\scripts\bpymodules\nif_common.py", line 1227, i

n gui_button_event

self.gui_exit()

File "C:\Apps\Blender\.blender\scripts\bpymodules\nif_common.py", line 1579, i

n gui_exit

self.callback(**self.config)

File "C:\Apps\Blender\.blender\scripts\import\import_nif.py", line 3750, in co

nfig_callback

importer = NifImport(**config)

File "C:\Apps\Blender\.blender\scripts\import\import_nif.py", line 274, in __i

nit__

self.import_root(root)

File "C:\Apps\Blender\.blender\scripts\import\import_nif.py", line 352, in imp

ort_root

b_obj = self.import_branch(root_block)

File "C:\Apps\Blender\.blender\scripts\import\import_nif.py", line 543, in imp

ort_branch

n_child, b_armature=b_armature, n_armature=n_armature)

File "C:\Apps\Blender\.blender\scripts\import\import_nif.py", line 439, in imp

ort_branch

b_obj = self.import_mesh(niBlock)

File "C:\Apps\Blender\.blender\scripts\import\import_nif.py", line 2348, in im

port_mesh

bodypart_wrap.set_value(bodypart.body_part)

File "C:\Python26\lib\site-packages\pyffi\object_models\xml\enum.py", line 120

, in set_value

raise ValueError('invalid enum value (%i)' % val)

ValueError: invalid enum value (32)

 

 

i also noticed that in NifSkope the mesh (shiny grey parts) was only of the underwear and bra the rest was a white replacement body in the render window

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  • 2 years later...

Ok, this is what you need to do: Open up the nif file in NifSkope and click on "NiHeader". Then go to "Block Details" and change "User Version" to 11 and "User Version 2" to 34. Once that is done, save and ctrl+del all of the "BSLightingShaderProperty" node's. Save again and bam import into blender.

 

:)

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