rmm200 Posted March 9, 2018 Share Posted March 9, 2018 I will say my Skyrim is currently unusable.After swapping profiles this last time, all the custom outfits and armors are white - like missing texture.I have been searching through mods, makink sure the textures are still there.No luck - and no obvious problems in plugin order. Note: All profiles broke at the same time.I almost think some merge-back modified the mods. I wish mods were read-only... Link to comment Share on other sites More sharing options...
Krytern Posted March 10, 2018 Author Share Posted March 10, 2018 On 3/9/2018 at 6:42 PM, SkunkMonkey said: Did you figure out which mods are conflicting?Using SSEEdit I can't find any facegen data conflicting with it. To be sure, where would the facegen data be? In "Head Part"? Link to comment Share on other sites More sharing options...
SkunkMonkey Posted March 10, 2018 Share Posted March 10, 2018 Maybe it's something else. Does it conflict with anything at all? IIRC the blackface bug is due to a mismatch of texture res to some texture map overlay file. Perhaps you have another mod that provides textures in a bsa file and it's not overriding properly. Link to comment Share on other sites More sharing options...
Krytern Posted March 11, 2018 Author Share Posted March 11, 2018 On 3/10/2018 at 10:56 PM, SkunkMonkey said: Maybe it's something else. Does it conflict with anything at all? IIRC the blackface bug is due to a mismatch of texture res to some texture map overlay file. Perhaps you have another mod that provides textures in a bsa file and it's not overriding properly.I have managed to fix some of the NPCs, mainly the elves because it was conflicting with another mod that modifies the elven races a bit. There are still some that I just can't figure out though. If they aren't going to allow us the freedom to change the install order at will I'd at least like one where I can set a mod to be at the bottom, or some way to put in a priority number like with plugins as that would fix it pretty much instantly. Link to comment Share on other sites More sharing options...
SkunkMonkey Posted March 11, 2018 Share Posted March 11, 2018 Moving the mod in the install order is a quick fix and doesn't address the real problem you have which seems to be conflicts between some mods, possibly between loose files and ones in a BSA. This should be properly solved with a patch or you could unpack any mod with a bsa that affects character faces then see if Vortex reports any conflicts. I don't think Vortex can do anything about BSA overrides since it does not unpack them. Link to comment Share on other sites More sharing options...
Krytern Posted March 11, 2018 Author Share Posted March 11, 2018 A quick fix is still a fix. If putting it at the bottom of the install order, a mod that has no scripts it just modifies how NPCs look, what is wrong with that? I want to override everything and putting it at the bottom of the install order does exactly that. I'll go through my installed mods and unpack the BSAs like you suggest. Then Vortex will hopefully pickup what it is conflicting against. Link to comment Share on other sites More sharing options...
SkunkMonkey Posted March 11, 2018 Share Posted March 11, 2018 The problem with a quick fix is they can be very fleeting, working only until something changes. It's always best to find the real issue and deal with it properly. Once you solve this issue properly, it will never bother you again. :) At least with the loose files option, Vortex will clearly tell you what is overwriting what. I'm hope they plan to add the ability for Vortex to look in BSAs for conflicts. I'm pretty sure that I read somewhere that Vortex will never have an unpack option. Optimally, one would take all the winning loose files and make a new BSA just for that build. Good luck! Link to comment Share on other sites More sharing options...
Krytern Posted March 11, 2018 Author Share Posted March 11, 2018 Putting this mod isn't one of those quick fixes that could just break later though. it simply changes NPC appearances so I want it to load last after everything. I don't have the ability to do that. I just don't think I should have to extract a BSA for every single mod I've downloaded that uses them so that something like this doesn't happen, mod managers are there for convenience. But thank you for all of the help. I'm sure making the BSAs to loose files will show the conflicts, I don't see why it wouldn't. Link to comment Share on other sites More sharing options...
piperman123 Posted March 12, 2018 Share Posted March 12, 2018 Ugh, I really need to be more precise but I like to be thorough and do my best to explain tho whole thing so everyone understands properly. I think I see where the confusion is coming from now though. TLDR: MO extracted bsa files which avoided the issue of loose files always winning conflicts, allowing for the mod order to be the deciding factor. Loose files will always overwrite bsa's regardless of any ordering. Which is definitely something Vortex should be doing, I thought it was for... reasons. You could always avoid this by not downloading loose files or by packing them up yourself (although I think the esp might need to reference the bsa so this might not work). Also, this was why MO would tell you to disable 'dummy' esps which where only there to load the bsa's, because they were extracted and made into loose files those esps were unnecessary. Reveal hidden contents Skunk monkey is just pointing out that the loose files will win regardless of whether or not a mod with a bsa file is installed after. In other words if this issue is caused by you having loose files and the mod that should be loading things has a bsa the only way to fix it would be to unpack that bsa. Coming from MO I think you might be taking a function it has for granted or as being a normal Mod Manager function. MO extracts all bsa files and that way the install order/mod order will never have this issue where random loose files will always overwrite bsa's (This was a massive thing for MO, just another thing that made it leagues ahead of NMM). This, is definitely a feature Vortex needs to get. It popped up with something the first time I ran Vortex about bsa files, I think, the setting it referred to seems unacceptable from the GUI though. I had thought it was this feature actually, seems not. When they add it into Vortex and I'm sure the will, I'm going to suggest it myself as well, this would avoid these problems and allow Vortex to detect conflicts within bsa's because they'd obviously be extracted. This was a setting in MO by the way, can't remember if it was on by default or not but to confirm what I've said you could try looking for it and disabling it then running you setup. If you still have MO and the same mods your using now installed in it that is. If the issue is there then that's what's wrong (it would be quicker just to extract the bsa of the mod in question if you know which it is though) Loose files are meant to be used as a way of always overwriting everything else, other than other loose files loaded after them of course. This was essential before MO provided it's method of handling these problems. The way MO does things makes it a non issue as your ordering is what has the final say. It sounds like to get the same in Vortex you'll need to extract the bsa's like Skunk monkey said, then Vortex will detect the conflict, your ordering will work and it will essentially do what MO did. Link to comment Share on other sites More sharing options...
SkunkMonkey Posted March 12, 2018 Share Posted March 12, 2018 I believe that the plan is to have Vortex deal with conflicts in BSAs, it's just not implemented yet. Link to comment Share on other sites More sharing options...
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