LX6R Posted March 9, 2018 Share Posted March 9, 2018 I found some topic on this but nothing I really understood. I am using "Stop the bleeding" with "Agony". They both add bandages whichs effects are too low for the damage I get because of some overhaul mods. I wanted to change the values of those bandages in the CK. When I save it however, the CK creates duplicates instead of editing the values of the base items. How can I avoid that? I load FO4.esmDLCs.esmAgony.espSTB.espCompatibilitypatch.esp (This make Agony, Raider Overhaul and Wasteland Imports compatible to STB) <- active file What do I need to change or how do I have to make it so that the base items are changed and no duplicates are created? Link to comment Share on other sites More sharing options...
JonathanOstrus Posted March 9, 2018 Share Posted March 9, 2018 What exactly do you mean it's creating duplicates? Like you now have multiple types of bandages? What exactly are you editing? Screenshots? Link to comment Share on other sites More sharing options...
LX6R Posted March 9, 2018 Author Share Posted March 9, 2018 (edited) What exactly do you mean it's creating duplicates? Like you now have multiple types of bandages? What exactly are you editing? Screenshots?I am editing the effects. When I save it, the CK creates a duplicate of the item and leaves the other intact. Example: Bandage (value 1 and 2) edited to Bandage (value 2 and 3)SavedReopen CKBandage (value 1 and 2)Banddage copy (value 2 and 3) CK even tells me that there are some copies when I open it again... Edited March 9, 2018 by JohnnyTest91 Link to comment Share on other sites More sharing options...
chucksteel Posted March 9, 2018 Share Posted March 9, 2018 I think your issue is that your trying to make a mod that uses an .esp as a masts in the Ckit. Ice accidentally gotten duplicate form when a master was removed and .esp’s do get removed by the Ckit when saving because the Ckit doesn’t allow .esp requirements. You may want to try converting all requirements to .esm’s before making your patch. You’ll need to convert them back to .esp and edit your new patches requirements back to .esp. Link to comment Share on other sites More sharing options...
LX6R Posted March 9, 2018 Author Share Posted March 9, 2018 I think your issue is that your trying to make a mod that uses an .esp as a masts in the Ckit. Ice accidentally gotten duplicate form when a master was removed and .esp’s do get removed by the Ckit when saving because the Ckit doesn’t allow .esp requirements. You may want to try converting all requirements to .esm’s before making your patch. You’ll need to convert them back to .esp and edit your new patches requirements back to .esp.How do I find out which is the master? I'm not very good in the CK Link to comment Share on other sites More sharing options...
chucksteel Posted March 9, 2018 Share Posted March 9, 2018 You can try opening the plugin with FO4edit or select it in the Ckit on the right side of the plugin window there is the mods master list. Link to comment Share on other sites More sharing options...
LX6R Posted March 9, 2018 Author Share Posted March 9, 2018 You can try opening the plugin with FO4edit or select it in the Ckit on the right side of the plugin window there is the mods master list.Oh so it's the files that are also listed in the CK. Now I understand. So when I set the patch.esp to active file all files it needs must be esm files? Link to comment Share on other sites More sharing options...
chucksteel Posted March 9, 2018 Share Posted March 9, 2018 Thatâs what I suspect is causing your issue, here is a quote from another thread where I explain how to convert .espâs to .esmâs so you can make a patch. You'll have to, open Up Horizon in FO4Edit In the File Header set the master flag (Make a backup of the original .esp or you'll later have to convert it back from .esm)Exit and SaveChange it's extension to .esmcreate your mod that requires HorizonOpen your new mod that requires Horizon in FO4EditIn the file header right click on the Horizon.esm and change it to Horizon.espexit and saveIf you don't have a back up from step 2 then open Horizon.esm in FO4edit in the file header remove the master flagchange it's extension back to .espFor mods that I tend to make patches for I like to keep both an .esp and .esm version (the .esm version is only used in the Creation Kit for making or updating patches.)  Edit: If you don't know how to set the master flag, (and if you do I mean no offense)Open any mod in FO4Editonce fully loaded select the file headerInt the right side window (4th down from the top) You'll See "Record Flags"Right click in the space next to it You get a warning about editing the modClick Yes and contine Next you get a new window with .esm at the top and a lot of empty check boxes. click the .esm check box and close the windowExit and save remember to change the file extension to .esm Your obviously using other mods and this doesnât have to be horizon. Link to comment Share on other sites More sharing options...
LX6R Posted March 9, 2018 Author Share Posted March 9, 2018 Thatâs what I suspect is causing your issue, here is a quote from another thread where I explain how to convert .espâs to .esmâs so you can make a patch. You'll have to, open Up Horizon in FO4Edit In the File Header set the master flag (Make a backup of the original .esp or you'll later have to convert it back from .esm)Exit and SaveChange it's extension to .esmcreate your mod that requires HorizonOpen your new mod that requires Horizon in FO4EditIn the file header right click on the Horizon.esm and change it to Horizon.espexit and saveIf you don't have a back up from step 2 then open Horizon.esm in FO4edit in the file header remove the master flagchange it's extension back to .espFor mods that I tend to make patches for I like to keep both an .esp and .esm version (the .esm version is only used in the Creation Kit for making or updating patches.)  Edit: If you don't know how to set the master flag, (and if you do I mean no offense)Open any mod in FO4Editonce fully loaded select the file headerInt the right side window (4th down from the top) You'll See "Record Flags"Right click in the space next to it You get a warning about editing the modClick Yes and contine Next you get a new window with .esm at the top and a lot of empty check boxes. click the .esm check box and close the windowExit and save remember to change the file extension to .esm Your obviously using other mods and this doesnât have to be horizon. Mhhh problem is now - the file I want to edit only uses esm files as master files... https://imgur.com/a/0UGGU Link to comment Share on other sites More sharing options...
chucksteel Posted March 9, 2018 Share Posted March 9, 2018 Your screen is to low Rez I can’t read the text. Could you do another. Link to comment Share on other sites More sharing options...
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