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[Disc] Oblivion in Skyrim?


Macoron

  

27 members have voted

  1. 1. Your opinion about mods based on another game?

    • It's good. The company and modder, there are both win.
    • It's good. But not for company.
    • It's bad, your are thief!
    • It not interesting for me.


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@EnaiSiaion there is a mod for New Vegas that add F03 to NV and they did this really well :thumbsup:

 

A Requiem for the Capital Wasteland

http://newvegas.nexusmods.com/downloads/file.php?id=41480

 

The resources from Fallout 3 already existed in New Vegas. The modder just made them accessible.

 

 

Rabbit

 

Some of the resources did, but the mod actually does port a lot of Fallout 3 to NV, including DLC. While F3 and NV do share a lot of meshes and textures, there are still quite a few they don't and furthermore, the DLC for F3 is highly non-existent in NV. Mothership Zeta being the most non-existent of them all probably. And the mod itself is only patches to fix some bugs and steps for how to do it get the game ported in the first place. So in the end, the difference between Requiem and Morroblivion, at least in my eyes, is minimal. To note is the fact I don't know quite as much about Morroblivion as Requiem, so it's possible I'm missing a little detail that changes everything, but I've never found an exact reason outside of the undetailed Beth requested removal. So the question is what is it that makes Morroblivion and Requiem different? I don't know honestly. The only thing I can think of is that I once heard Beth licensed some of the meshes/textures of Morrowind from outside authors. I've never seen proof of it, and it certainly could be true but without proof I don't really know which way to lean on that.

Edited by AxlRocks
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The only thing I can think of is that I once heard Beth licensed some of the meshes/textures of Morrowind from outside authors. I've never seen proof of it, and it certainly could be true but without proof I don't really know which way to lean on that.

 

Really it is a moot point, Bethesda said NO you cannot port from our older games without any reason as to why. that is all that matters, they said NO(emphasis, not shouting). It could be that some assets are licensed or it could be they dont want a modder recreating the older game in a new engine so anybody that is new to the series wont actually buy it. I have never played Morrowind, I am thinking of buying it but if someone ports it to Skyrim I wont.

 

This isn't like mommy telling her child they cannot have that candy and the child asks why and begs for it.

 

OT:

 

I personally dont care for mods that port assets from older games, the models and textures are almost always inferior in quality and look like crap in newer games unless the newer game uses the same low poly model style and small textures. Though recreating the assets in a higher poly model is fine.

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If I'm made installer, that demand original game, for example Oblivion? Then you need buy both game, Oblivion and Skyrim.

I think this was really good advertising, but mod maybe not so populare :dry:

 

P.S. If anyone really interesting to create mod or experiment with new engine, contact me in PM.

P.S.S. I'm really think, that it was cool unite Cirodil and Skyrim in one map

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I thought that the Requiem for the Capital Wasteland was fine, because you actually needed both games for it to work. A mod that ports content from one game to another, where you can't guarantee the downloader has both games, is banned. Edited by billyro
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1, Stalker and Witcher ports are allowed - as the owners of the copyrights for both have publicly stated their assets can be used in mods for other games. But only for non commercial use and that credit must be given. :thumbsup:

 

2. Not all copyrighted assets of a game are owned by the game maker. Some are licensed from 3rd party companies SPECIFICALLY for that game and that game only. Many of the assets in Beth games are licenced this way. If Beth were to allow the use of someone elses copyrighted material in a way the licence doesn't allow - such as in mods for a diferent game - then they could be subject to a lawsuit for overstepping the licence, or for encouraging and abbetting copyright infringement. (So No Morrowblivion). The license does allow those assets to be used in mods for the SAME game though.

 

3. Requiem got around this by requiring that both games actually be installed on the computer. And by not actually putting any FO3 assets into the FONV as a mod, instead drawing those assets from the FO3 installation. :cool:

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