AugustiusV Posted March 10, 2018 Posted March 10, 2018 Good day everyone! I am currently stuck trying to figure out how .msh files are being imported into formats which programs such as Blender or Mikshape can read, such as .obj. The dragonBlender import/export tools are now horribly outdated, having been made for Blender 2.49, and will not work with the current Blender 2.8. If anyone is aware of how importing .msh files works in 2018, it would be greatly appreciated. Thanks in advance.
Thandal Posted March 11, 2018 Posted March 11, 2018 You might find more help in this forum: 3D Modelling. :happy:
AugustiusV Posted March 12, 2018 Author Posted March 12, 2018 A solution was actually found using the NinjaRipper plugin for Blender. Disregard this thread.
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