AugustiusV Posted March 10, 2018 Share Posted March 10, 2018 Good day everyone! I am currently stuck trying to figure out how .msh files are being imported into formats which programs such as Blender or Mikshape can read, such as .obj. The dragonBlender import/export tools are now horribly outdated, having been made for Blender 2.49, and will not work with the current Blender 2.8. If anyone is aware of how importing .msh files works in 2018, it would be greatly appreciated. Thanks in advance. Link to comment Share on other sites More sharing options...
Thandal Posted March 11, 2018 Share Posted March 11, 2018 You might find more help in this forum: 3D Modelling. :happy: Link to comment Share on other sites More sharing options...
AugustiusV Posted March 12, 2018 Author Share Posted March 12, 2018 A solution was actually found using the NinjaRipper plugin for Blender. Disregard this thread. Link to comment Share on other sites More sharing options...
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