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Good day everyone! I am currently stuck trying to figure out how .msh files are being imported into formats which programs such as Blender or Mikshape can read, such as .obj. The dragonBlender import/export tools are now horribly outdated, having been made for Blender 2.49, and will not work with the current Blender 2.8. If anyone is aware of how importing .msh files works in 2018, it would be greatly appreciated.

 

Thanks in advance.

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