Falkner1992 Posted April 13, 2012 Share Posted April 13, 2012 I'm currently working on a mod to make Oblivion's Fighters Guild a little more like Morrowind's. It includes: - The replacement of every single vanilla FG member with another of my own making. (At the moment the only ones who've been replaced are the ones in Bravil)- The inclusion of a leader to every chapter of the Fighters Guild (Chorrol, Anvil, Skingrad, Cheydinhal, Bravil, Leyawiin and Bruma), all of whom give out quests to the player (at the moment, only Bravil's is near completion. The other cities haven't even been touched upon yet)- The replacement of every vanilla FG quest with others of my own making (again, at the moment, this only applies to Bravil) I've hit a small snag though, you see, since the idea is to allow the player to go to any Guild chapter he wishes and complete the missions in any order he wants, I can't just make it so he's ready to receive a promotion after X quest reaches journal stage Y. My idea was to set up a counter so that he can receive a promotion when the counter reaches number X, with every quest completed adding 1 to that counter, but I'm not sure how to do that. Can anyone explain me how, or show me to a tutorial that does? Also, feel free to leave any ideas for quests you may have. Thanks :) Link to comment Share on other sites More sharing options...
blackninja50 Posted April 14, 2012 Share Posted April 14, 2012 Well I only know the first thing about moding (adding plats to the game) but what you could do is after every mission you get a Fighters Guild token (quest item can't be dropped) once you get X number of them you hand them over to a guild leader and get promoted. Not sure if this helps. Link to comment Share on other sites More sharing options...
thestoryteller01 Posted April 14, 2012 Share Posted April 14, 2012 (edited) Its a very interesting idea but I don't know how it actually would work. The Vanilla Fighters Guild promotion is a linear quest where you are sent from one local guild to the next, which made setting up the quests a lot easier regarding the enemy balancing and the ascending quality of assignements (like leading a squad of fighters). Personally I think the linearity was truly on purpose to make the Fighters Guild advancement really different from the Mage Guild advancement. Speaking of the MG, you could of course transfer their system to the FG. Simply restruct the Vanilla quest so that the FG questline of any town is available from the start and finishing each questline gives the PC a recommendation. Once he's got all of them, he gets the first promotion from the Guild Leader himself and after that the Vanilla questline could go on. If you want to involve the local FGs a little more you can give the player the recommandations after the penultimate quest but make the final quest for each local FG only avalable after the PC attained a certain rank in the FG HQ. That way the PC could do local FG quests in any order he likes, then starting the HQ quests - and after each promotion a final quest in a local guild would be available. Personally I wouldn't dump ALL the Vanilla quests but rather try to add quests that help slowing down the promotion speed a little. You could p.e. add FG quests towards the end where the PC gets assignements from the local rulers and maybe add a final quest where the player leads the FG to reclaim a monster-infested castle as their new HQ (I always thought they should have a much more impressive place out of town) Edited April 14, 2012 by thestoryteller01 Link to comment Share on other sites More sharing options...
WarRatsG Posted April 14, 2012 Share Posted April 14, 2012 To make a counter, you can make a global variable (we will call it "QuestsDone") and at the final stage of each quest, where you have clicked "Complete Quest", type in the result script box "Set QuestsDone to QuestsDone + 1". Hope that helps. Good luck ;) Link to comment Share on other sites More sharing options...
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