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Player Bunker


RicardoRs1990

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After seeing almost every kind of bunker player house on the nexus I think someone might like this little idea...

 

A bunker on enclave style. The entrance would be like the one from vault 22(without the plants of course,and a closed vault door), or a hidden valley style entrance, once inside the first thing is an anti-chamber with a small security room, followed by an anti-rad chamber,after that the bunker with a barracks for at least 15 persons,player included (no separated player bedrooms) and connected to the bedroom a bathroom ( with shower area,functional showers are welcome but not necessary), a comms room with a few enclave style computers and radio equipment, a mess hall / kitchen( with a crafting oven) , a quartermaster room with a weapon storage section with bolth lockers and shelves / ammo storaging shelves with ammo boxes on them,and of course a crafting table and areloading bench, a briefing room with a wall map( like the one in Elder MacNamara´s room) and a tactical table( like the one in the Remnants bunker), a vertibird hangar(to spare a little work just copy the remnants bunker one), a medical bay and a small generator room( just to give a sense of functionality to the bunker).All of the bunker sections must be connected by a main hallway(exept for the generator room, it would be better if it where linked to the vertibird hangar).

Now,the NPC front, the buker can but doesn´t need to have, a few NPC´s. I whas thinking a doctor on the medical bay, could be a human or robotic doctor(doesn´t make a diference to me), on the quartermaster room a quartermaster(of course!!) wich must be an ammo and weapon ventor, and also can repair itens, a cook for the mess hall/kitchen, and a comms officer to man the comms equipment.Now, in addition to those NPC´s that are deemed essential,quoted and detailed on the previous sentence, there can be more NPC´s, like guards that can patrol the bunker,sleep on the beds,eat at the mess hall,hanging out making push ups on the floor or leaning against an random wall, talking to each other, some technitians on the generator room and vertibird hangar, fixing something,or messing with an terminal or whatever.I believe that all of the NPC´s must have open inventories, so the player may modify their weapons and armor to whatever the player whants.

 

Well,that´s it, hope someone takes interest in this idea and decides to do it.

Edited by RicardoRs1990
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