NovaCharlie Posted April 14, 2012 Share Posted April 14, 2012 I have a simple concept. What if someone here had the money for a full, functioning 3D scanner? If they bought such a thing, couldn't one simply scan an object for a polygon map of an object or even the texture of it, and simply export it to Skyrim? Discuss. Link to comment Share on other sites More sharing options...
Jakisthe Posted April 14, 2012 Share Posted April 14, 2012 Uh...yes? I don't know? Doesn't matter. If you don't know the answer to these things, you're not in a educated/financially sound enough position to implement such a plan. Link to comment Share on other sites More sharing options...
Hellsmack0r Posted April 14, 2012 Share Posted April 14, 2012 Sure its possible. Its also possible the polycount will be in the millions and then your just gonna have to remodel the whole thing anyway. Link to comment Share on other sites More sharing options...
DarNilavu Posted April 14, 2012 Share Posted April 14, 2012 I highly doubt that would be the least bit practical. For instance - say you scanned a marble. A marble is a perfectly round object in our 3D world. Now, you import it into a videogame which is, technically, a 2D world with an image of something 3D in it. In the game world, objects are made of pixels. Pixels are square. Even a round object in that game world is made up of several squares - the more squares, the rounder it looks. You try to put an object that is perfectly round into that world and you essentially screw with it. It needs too many pixels in order to project its roundness. Your GPU dies and you need a new computer. You are MUCH better off modeling it yourself. :/ Link to comment Share on other sites More sharing options...
Jakisthe Posted April 14, 2012 Share Posted April 14, 2012 Well, 3D scanning wouldn't use pixels (at worst, maybe voxels), it would use tris/quads to render the object (nothing is perfectly round either, iirc, but that's not the point). Regardless, you're right. It's just needlessly inefficient. Link to comment Share on other sites More sharing options...
vurt Posted April 14, 2012 Share Posted April 14, 2012 If 3D scanners were any good for games all big developers would have one.. Team Bondi did use some kind of 3D scanning tech to create the extremely realistic faces and facial expressions for L.A Noire though, too bad not more developers are using that technology, but i bet the costs are just too high.. Link to comment Share on other sites More sharing options...
ScotishWisky Posted April 27, 2017 Share Posted April 27, 2017 I'm pretty sure that game developers use 3d scanners, like this to create photorealistic characters based on alive actors. Actually I would like to have ability to scan myself and play with this character. Link to comment Share on other sites More sharing options...
NagusQuark Posted April 27, 2017 Share Posted April 27, 2017 Why not try the opposite? Get a 3D Printer and import your character model to it, then print it at 1:1 scale. Link to comment Share on other sites More sharing options...
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