kseon12 Posted March 12, 2018 Share Posted March 12, 2018 Converter load models without texture (they just white) I used the latest MODKit, and uncooked game data.I used the in-build extractor in converter to extract all bundles.Game version: Witcher 3 GOTY 1.31 (A) Maybe there is another way to get textures and models ? I badly need house parts ( walls, roof etc) I can't attach debug file, so i just copy it LOG UI LEVEL : The Witcher 3D models converter 2.8LOG UI LEVEL : Reading file 'H:/Workplace/Mods/TW3/environment/architecture/human/redania/novigrad/rich/rich_wood_house/rich_wood_house_f1.w2mesh'...-> File : H:/Workplace/Mods/TW3/environment/architecture/human/redania/novigrad/rich/rich_wood_house/rich_wood_house_f1.w2mesh-> Load Sekeleton is disabled-> Load only best LOD is disabled_________________________________________________________Start loadingFile format version : 163Read strings and filesdataTypeName=CMeshFind a meshLoad mesh...W3_CMeshMats-> File : H:/Workplace/Mods/TW3/environment/textures_tileable/common_materials/novigrad_rich/rich_edges_a.w2mi-> Load Sekeleton is disabled-> Load only best LOD is disabled_________________________________________________________Start loadingFile format version : 163Read strings and filesdataTypeName=CMaterialInstanceFind a materialRead property...baseMat findbase material : engine\materials\graphs\pbr_std.w2mgNot a W2MIDoneRead property...IMaterialproperty...OKproperty...OKproperty...Error : the file (€Q can't be opened.OKproperty...Error : the file 0]‡O can't be opened.OKproperty...OKproperty...OKproperty...OKproperty...OKIMaterial OKMaterial loadedAdded to mat listLOADING FINISHED-> File : H:/Workplace/Mods/TW3/environment/textures_tileable/common_materials/novigrad_rich/rich_wood_outdoor_flat_rough.w2mi-> Load Sekeleton is disabled-> Load only best LOD is disabled_________________________________________________________Start loadingFile format version : 163Read strings and filesdataTypeName=CMaterialInstanceFind a materialRead property...baseMat findbase material : engine\materials\graphs\pbr_std.w2mgNot a W2MIDoneRead property...IMaterialproperty...OKproperty...OKproperty...Error : the file аQÑ@ can't be opened.OKproperty...Error : the file HRÑ> can't be opened.OKproperty...OKproperty...OKproperty...OKproperty...OKIMaterial OKMaterial loadedAdded to mat listLOADING FINISHED-> File : H:/Workplace/Mods/TW3/environment/textures_tileable/common_materials/novigrad_rich/rich_wood_planks_rough.w2mi-> Load Sekeleton is disabled-> Load only best LOD is disabled_________________________________________________________Start loadingFile format version : 163Read strings and filesdataTypeName=CMaterialInstanceFind a materialRead property...baseMat findbase material : engine\materials\graphs\pbr_std.w2mgNot a W2MIDoneRead property...IMaterialproperty...OKproperty...OKproperty...Error : the file XcÑ: can't be opened.OKproperty...Error : the file m8 can't be opened.OKproperty...OKproperty...OKproperty...OKproperty...OKIMaterial OKMaterial loadedAdded to mat listLOADING FINISHED-> File : H:/Workplace/Mods/TW3/environment/textures_tileable/common_materials/novigrad_rich/dark_stone_wall.w2mi-> Load Sekeleton is disabled-> Load only best LOD is disabled_________________________________________________________Start loadingFile format version : 163Read strings and filesdataTypeName=CMaterialInstanceFind a materialRead property...baseMat findbase material : engine\materials\graphs\pbr_std.w2mgNot a W2MIDoneRead property...IMaterialproperty...OKproperty...OKproperty...Error : the file ÐeÑ: can't be opened.OKproperty...Error : the file hp8 can't be opened.OKproperty...OKproperty...OKproperty...OKproperty...OKIMaterial OKMaterial loadedAdded to mat listLOADING FINISHED-> File : H:/Workplace/Mods/TW3/environment/textures_tileable/common_materials/novigrad_rich/rich_brick_plaster.w2mi-> Load Sekeleton is disabled-> Load only best LOD is disabled_________________________________________________________Start loadingFile format version : 163Read strings and filesdataTypeName=CMaterialInstanceFind a materialRead property...baseMat findbase material : engine\materials\graphs\pbr_std.w2mgNot a W2MIDoneRead property...IMaterialproperty...OKproperty...OKproperty...Error : the file XpÑ= can't be opened.OKproperty...Error : the file Ð tÑ; can't be opened.OKproperty...OKproperty...OKproperty...OKproperty...OKIMaterial OKMaterial loadedAdded to mat listLOADING FINISHEDChunksBuffer infosAll properties readed, @=2990Read buffer...OKRead buffer...OKRead buffer...OKRead buffer...OKRead buffer...OKRead buffer...OKRead buffer...OKRead buffer...OKW3_CMesh enddoneLOADING FINISHEDLOG UI LEVEL : doneClose the log file Link to comment Share on other sites More sharing options...
LaurellaBellaBean Posted January 27, 2019 Share Posted January 27, 2019 Don't know if this helps you or not, but I followed this tutorial to extract the meshes and textures. Still, I seem to be missing some textures *shrug* https://github.com/JLouis-B/RedTools/wiki/Export-The-Witcher-3-3D-models Link to comment Share on other sites More sharing options...
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