lightmare361 Posted March 13, 2018 Share Posted March 13, 2018 So I am editing the correct characters.xml and compiling them with the xml2bmd, I have no syntax errors. So my custom character shows up just fine at the start of the game in breakdown, but when I exit and "Continue" the game, my custom character has changed to someone else. What happened? Any time I change the NameText Flags Text to something else it causes the character to load in fine at the start, but when I continue the game later on, he is randomized. </Character> <Character HairColor="Base" HairType="Bald" HeadType="Soldier02" Model="characters/dlc_01/male/human/body/army/variant/v03.cdf" SkinColor="Base" VoicePitch="Normal" VoiceRole="ED" PortraitHairColor="1" PortraitHairType="1" PortraitHeadType="53" PortraitSkinColor="1"> <DescriptionText Flags="" Notes="Character Bio" Text="He was stationed at the local Naval Air Station before it became besieged by desperate civilians. During the peak of the outbreak, the military base was the first to fall." /> <NameText Flags="Do Not Localize" Notes="" Text="158 HERO Sebastion Boltz" /> <Names> <FirstNames> <NameText Flags="" Notes="" Text="Sebastion" /> </FirstNames> <LastNames> <NameText Flags="" Notes="" Text="Boltz" /> </LastNames> </Names> <Traits> <TraitBlock> <DefaultTrait Trait="Trait.Voice.ED_Boss" /> <DefaultTrait Trait="Trait.Sandbox.StartingBackpack" /> <DefaultTrait Trait="Trait.Meta.Hero" /> <DefaultTrait Trait="Trait.Voice.Playable" /> <DefaultTrait Trait="Trait.Talent.Smoker" /><DefaultTrait Trait="Trait.Talent.Strong" /><DefaultTrait Trait="Trait.Talent.Reflexes" /><DefaultTrait Trait="Trait.Hobby.Movies" /><DefaultTrait Trait="Trait.Hobby.CreativeWriting" /> <DefaultTrait Trait="Trait.Mood.Confident_Trusting" /> <DefaultTrait Trait="Trait.Personality.Nurturer_Kind" /> <DefaultTrait Trait="Trait.Job.Soldier" /> <DefaultTrait Trait="Trait.Gameplay.GunComplete" /> <DefaultTrait Trait="Trait.Gameplay.GunMastery_Rifle" /> </TraitBlock> </Traits> <Inventory> <Backpack Name="BackpackLarge_army01" /> <Gun Ammo="10" Name="Pistol_g19" /> <Gun Ammo="10" Name="AssaultRifle_416" /> <Ammo Count="10" Name="AmmoBullet9mm" /> <Ammo Count="10" Name="AmmoBullet556mm" /> <Weapon Name="Machete01" /> <Consumable Amount="3" Name="Food" /> <Consumable Amount="3" Name="Painkiller_Ibuprofen" /> </Inventory> </Character> Link to comment Share on other sites More sharing options...
qmjs Posted March 19, 2018 Share Posted March 19, 2018 Heroes must have an unlock defined in expertise. Link to comment Share on other sites More sharing options...
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