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Issue with making custom characters in breakdown


lightmare361

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So I am editing the correct characters.xml and compiling them with the xml2bmd, I have no syntax errors. So my custom character shows up just fine at the start of the game in breakdown, but when I exit and "Continue" the game, my custom character has changed to someone else. What happened? Any time I change the NameText Flags Text to something else it causes the character to load in fine at the start, but when I continue the game later on, he is randomized.

 

</Character>
<Character HairColor="Base" HairType="Bald" HeadType="Soldier02" Model="characters/dlc_01/male/human/body/army/variant/v03.cdf" SkinColor="Base" VoicePitch="Normal" VoiceRole="ED" PortraitHairColor="1" PortraitHairType="1" PortraitHeadType="53" PortraitSkinColor="1">
<DescriptionText Flags="" Notes="Character Bio" Text="He was stationed at the local Naval Air Station before it became besieged by desperate civilians. During the peak of the outbreak, the military base was the first to fall." />
<NameText Flags="Do Not Localize" Notes="" Text="158 HERO Sebastion Boltz" />
<Names>
<FirstNames>
<NameText Flags="" Notes="" Text="Sebastion" />
</FirstNames>
<LastNames>
<NameText Flags="" Notes="" Text="Boltz" />
</LastNames>
</Names>
<Traits>
<TraitBlock>
<DefaultTrait Trait="Trait.Voice.ED_Boss" />
<DefaultTrait Trait="Trait.Sandbox.StartingBackpack" />
<DefaultTrait Trait="Trait.Meta.Hero" />
<DefaultTrait Trait="Trait.Voice.Playable" />
<DefaultTrait Trait="Trait.Talent.Smoker" />
<DefaultTrait Trait="Trait.Talent.Strong" />
<DefaultTrait Trait="Trait.Talent.Reflexes" />
<DefaultTrait Trait="Trait.Hobby.Movies" />
<DefaultTrait Trait="Trait.Hobby.CreativeWriting" />
<DefaultTrait Trait="Trait.Mood.Confident_Trusting" />
<DefaultTrait Trait="Trait.Personality.Nurturer_Kind" />
<DefaultTrait Trait="Trait.Job.Soldier" />
<DefaultTrait Trait="Trait.Gameplay.GunComplete" />
<DefaultTrait Trait="Trait.Gameplay.GunMastery_Rifle" />
</TraitBlock>
</Traits>
<Inventory>
<Backpack Name="BackpackLarge_army01" />
<Gun Ammo="10" Name="Pistol_g19" />
<Gun Ammo="10" Name="AssaultRifle_416" />
<Ammo Count="10" Name="AmmoBullet9mm" />
<Ammo Count="10" Name="AmmoBullet556mm" />
<Weapon Name="Machete01" />
<Consumable Amount="3" Name="Food" />
<Consumable Amount="3" Name="Painkiller_Ibuprofen" />
</Inventory>
</Character>
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